The xeogl namespace.
Registers a scene on xeogl. This is called within the xeogl.Scene constructor.
Schedule a task for xeogl to run at the next frame.
Internally, this pushes the task to a FIFO queue. Within each frame interval, xeogl processes the queue for a certain period of time, popping tasks and running them. After each frame interval, tasks that did not get a chance to run during the task are left in the queue to be run next time.
Callback that runs the task.
Scope for the callback.
Existing Scenes , mapped to their IDs
Tracks statistics within xeogl, such as numbers of scenes, textures, geometries etc.
Semantic version number. The value for this is set by an expression that's concatenated to the end of the built binary by the xeogl build script.
Fired on each game loop iteration.
The ID of this Scene.
The time in seconds since 1970 that this Scene was instantiated.
The time in seconds since 1970 of this "tick" event.
The time of the previous "tick" event from this Scene.
The time in seconds since the previous "tick" event from this Scene.