API Docs for:

Clip

A Clip is an arbitrarily-aligned World-space clipping plane.

Overview

  • Used to slice portions off objects, to create cross-section views or reveal interiors.
  • Is contained within a Clips belonging to its Scene.
  • Has a World-space position in pos and orientation in dir.
  • Discards elements from the half-space in the direction of dir.
  • Can be be enabled or disabled via its active property.

Usage

In the example below, we have an Mesh that's attached by a Clips that contains two Clip components. The first Clip is on the positive diagonal, while the second is on the negative diagonal. The Mesh's Geometry is a box, which will get two of its corners clipped off.

// Create a set of Clip planes in the default Scene
scene.clips.clips = [

// Clip plane on negative diagonal
new xeogl.Clip({
        pos: [1.0, 1.0, 1.0],
        dir: [-1.0, -1.0, -1.0],
        active: true
    }),

// Clip plane on positive diagonal
new xeogl.Clip({
        pos: [-1.0, -1.0, -1.0],
        dir: [1.0, 1.0, 1.0],
        active: true
    })
];

// Create a Mesh in the default Scene, that will be clipped by our Clip planes
var mesh = new xeogl.Mesh({
    geometry: new xeogl.SphereGeometry(),
    clippable: true // Enable clipping (default)
});

Switching clipping on and off for a Mesh

An Mesh's clippable property indicates whether or not it is affected by Clip components.

You can switch it at any time, like this:

// Disable clipping for the Mesh
mesh.clippable = false;

// Enable clipping for the Mesh
mesh.clippable = true;

Constructor

Clip

(
  • [owner]
  • [cfg]
  • [cfg.dir=[0,0
)

Parameters:

  • [owner] Component optional

    Owner component. When destroyed, the owner will destroy this component as well. Creates this component within the default Scene when omitted.

  • [cfg] optional

    Clip configuration

    • [id] String optional

      Optional ID, unique among all components in the parent Scene, generated automatically when omitted. You only need to supply an ID if you need to be able to find the Clip by ID within the Scene.

    • [meta] String:Object optional

      Optional map of user-defined metadata to attach to this Clip.

    • [active=true] Boolean optional

      Indicates whether or not this Clip is active.

    • [pos=[0,0,0] Array of Number optional

      World-space position of the clipping plane.

  • [cfg.dir=[0,0 Array of Number

    -1]] Vector perpendicular to the plane surface, indicating its orientation.

Methods

create

(
  • [cfg]
)

Convenience method for creating a Component within this Component's Scene.

The method is given a component configuration, like so:

var material = myComponent.create({
     type: "xeogl.PhongMaterial",
     diffuse: [1,0,0],
     specular: [1,1,0]
}, "myMaterial");

Parameters:

  • [cfg] optional

    Configuration for the component instance.

Returns:

:

destroy

()

Destroys this component.

Fires a destroyed event on this Component.

Automatically disassociates this component from other components, causing them to fall back on any defaults that this component overrode on them.

TODO: describe effect with respect to #create

error

(
  • message
)

Logs an error for this component to the JavaScript console.

The console message will have this format: [ERROR] [<component type> =<component id>: <message>

Also fires the message as an error event on the parent Scene.

Parameters:

  • message String

    The message to log

fire

(
  • event
  • value
  • [forget=false]
)

Fires an event on this component.

Notifies existing subscribers to the event, optionally retains the event to give to any subsequent notifications on the event as they are made.

Parameters:

  • event String

    The event type name

  • value Object

    The event parameters

  • [forget=false] Boolean optional

    When true, does not retain for subsequent subscribers

hasSubs

(
  • event
)
Boolean

Returns true if there are any subscribers to the given event on this component.

Parameters:

  • event String

    The event

Returns:

Boolean:

True if there are any subscribers to the given event on this component.

isType

(
  • type
)
Boolean

Tests if this component is of the given type, or is a subclass of the given type.

The type may be given as either a string or a component constructor.

This method works by walking up the inheritance type chain, which this component provides in property Component/superTypes:property, returning true as soon as one of the type strings in the chain matches the given type, of false if none match.

Examples:

var myRotate = new xeogl.Rotate({ ... });

myRotate.isType(xeogl.Component); // Returns true for all xeogl components
myRotate.isType("xeogl.Component"); // Returns true for all xeogl components
myRotate.isType(xeogl.Rotate); // Returns true
myRotate.isType(xeogl.Transform); // Returns true
myRotate.isType("xeogl.Transform"); // Returns true
myRotate.isType(xeogl.Mesh); // Returns false, because xeogl.Rotate does not (even indirectly) extend xeogl.Mesh

Parameters:

  • type String | Function

    Component type to compare with, eg "xeogl.PhongMaterial", or a xeogl component constructor.

Returns:

Boolean:

True if this component is of given type or is subclass of the given type.

log

(
  • message
)

Logs a console debugging message for this component.

The console message will have this format: [LOG] [<component type> <component id>: <message>

Also fires the message as a log event on the parent Scene.

Parameters:

  • message String

    The message to log

off

(
  • subId
)

Cancels an event subscription that was previously made with Component#on() or Component#once().

Parameters:

  • subId String

    Publication subId

on

(
  • event
  • callback
  • [scope=this]
)
String

Subscribes to an event on this component.

The callback is be called with this component as scope.

Parameters:

  • event String

    The event

  • callback Function

    Called fired on the event

  • [scope=this] Object optional

    Scope for the callback

Returns:

String:

Handle to the subscription, which may be used to unsubscribe with {@link #off}.

once

(
  • event
  • callback
  • [scope=this]
)

Subscribes to the next occurrence of the given event, then un-subscribes as soon as the event is subIdd.

This is equivalent to calling Component#on(), and then calling Component#off() inside the callback function.

Parameters:

  • event String

    Data event to listen to

  • callback Function(data)

    Called when fresh data is available at the event

  • [scope=this] Object optional

    Scope for the callback

warn

(
  • message
)

Logs a warning for this component to the JavaScript console.

The console message will have this format: [WARN] [<component type> =<component id>: <message>

Also fires the message as a warn event on the parent Scene.

Parameters:

  • message String

    The message to log

Properties

active

Boolean

Indicates whether this Clip is active or not.

Default: true

destroyed

Boolean

True as soon as this Component has been destroyed

dir

Float32Array

Vector indicating the orientation of this Clip plane.

The vector originates at pos. Elements on the same side of the vector are clipped.

Default: [0, 0, -1]

id

String final

Unique ID for this Component within its parent Scene.

metadata

Object

Arbitrary, user-defined metadata on this component.

model

Model final

The Model which contains this Component, if any.

Will be null if this Component is not in a Model.

pos

Float32Array

The World-space position of this Clip's plane.

Default: [0, 0, 0]

scene

Scene final

The parent Scene that contains this Component.

type

String final

JavaScript class name for this Component.

For example: "xeogl.AmbientLight", "xeogl.MetallicMaterial" etc.

Events

active

Fired whenever this Clip's active property changes.

Event Payload:

  • value Boolean

    The property's new value

destroyed

Fired when this Component is destroyed.

dir

Fired whenever this Clip's dir property changes.

Event Payload:

  • value Float32Array

    The property's new value

pos

Fired whenever this Clip's pos property changes.

Event Payload:

  • value Object

    Float32Array The property's new value