AnnotationStory
An AnnotationStory is a Story that contains a list of Annotations accompanied by a panel of text containing links that activate them.
- AnnotationStory text is provided as markdown.
- Words in the text can be linked to xeogl storytelling functions, to fly the camera to Annotation vantage points, show labels etc.
Authoring Mode
- SHIFT-click to place an Annotation
- ESC to clear
- ENTER to dump
Examples
Usage
// Load a Tron Tank model from SceneJS format. Give the model an ID - this
// gets prefixed to the IDs of it's Meshes.
var model = new xeogl.SceneJSModel({
id: "tank",
src: "models/scenejs/tronTank/tronTank.json"
});
model.scene.camera.eye = [15, 20, -25];
// When the model has loaded, create a story with annotations
model.on("loaded", function () {
new xeogl.AnnotationStory({
speaking: false, // Set true to have a voice announce each annotation
authoring: true, // Set true to author the annotations
text: [
"# [Stories](../docs/classes/AnnotationStory.html) : Tron Tank Program",
"This is a Light Tank from the 1982 Disney movie *Tron*.",
"The [orange tracks](focusAnnotation(0)) on this tank indicate that ....",
"![](./images/Clu_Program.png)",
"The [cannon](focusAnnotation(1)) is the tank's main armament, which ....",
"The [pilot hatch](focusAnnotation(2)) is where Clu enters and exits the tank.",
"At the back of the tank is the [antenna](focusAnnotation(3)) through ....",
"*\"I fight for the users!\" -- Clu*"
],
annotations: [
{
primIndex: 204,
bary: [0.05, 0.16, 0.79],
occludable: true,
glyph: "A",
title: "Orange tracks",
desc: "Indicates that the pilot is the rebel hacker, Clu",
eye: [14.69, 17.89, -26.88],
look: [5.35, 4.14, -15.44],
up: [-0.09, 0.99, 0.11],
pinShown: true,
labelShown: true,
mesh: "tank.entity2"
},
{
primIndex: 468,
bary: [0.05, 0.16, 0.79],
occludable: true,
glyph: "B",
title: "Cannon",
desc: "Fires chevron-shaped bolts of de-rezzing energy",
eye: [-0.66, 20.84, -21.59],
look: [-0.39, 6.84, -9.18],
up: [0.01, 0.97, 0.24],
pinShown: true,
labelShown: true,
mesh: "tank.entity9"
},
{
primIndex: 216,
bary: [0.05, 0.16, 0.79],
occludable: true,
glyph: "C",
title: "Pilot hatch",
desc: "Clu hops in and out of the tank program here",
eye: [1.48, 11.79, -15.13],
look: [1.62, 5.04, -9.14],
up: [0.01, 0.97, 0.24],
pinShown: true,
labelShown: true,
mesh: "tank.entity6"
},
{
primIndex: 4464,
bary: [0.05, 0.16, 0.79],
occludable: true,
glyph: "D",
title: "Antenna",
desc: "Links the tank program to the Master Control Program",
eye: [13.63, 16.79, 13.87],
look: [1.08, 7.72, 3.07],
up: [0.08, 0.99, 0.07],
pinShown: true,
labelShown: true,
mesh: "tank.entity9"
}
]
});
});
Constructor
AnnotationStory
-
[scene]
-
[cfg]
Parameters:
Index
Events
Methods
create
-
[cfg]
Convenience method for creating a Component within this Component's Scene.
The method is given a component configuration, like so:
var material = myComponent.create({
type: "xeogl.PhongMaterial",
diffuse: [1,0,0],
specular: [1,1,0]
}, "myMaterial");
Parameters:
-
[cfg]
optionalConfiguration for the component instance.
Returns:
destroy
()
Destroys this component.
Fires a destroyed event on this Component.
Automatically disassociates this component from other components, causing them to fall back on any defaults that this component overrode on them.
TODO: describe effect with respect to #create
error
-
message
Logs an error for this component to the JavaScript console.
The console message will have this format: [ERROR] [<component type> =<component id>: <message>
Also fires the message as an error event on the parent Scene.
Parameters:
-
message
StringThe message to log
fire
-
event
-
value
-
[forget=false]
Fires an event on this component.
Notifies existing subscribers to the event, optionally retains the event to give to any subsequent notifications on the event as they are made.
Parameters:
-
event
StringThe event type name
-
value
ObjectThe event parameters
-
[forget=false]
Boolean optionalWhen true, does not retain for subsequent subscribers
hasSubs
-
event
Returns true if there are any subscribers to the given event on this component.
Parameters:
-
event
StringThe event
Returns:
True if there are any subscribers to the given event on this component.
isType
-
type
Tests if this component is of the given type, or is a subclass of the given type.
The type may be given as either a string or a component constructor.
This method works by walking up the inheritance type chain, which this component provides in property Component/superTypes:property, returning true as soon as one of the type strings in the chain matches the given type, of false if none match.
Examples:
var myRotate = new xeogl.Rotate({ ... });
myRotate.isType(xeogl.Component); // Returns true for all xeogl components
myRotate.isType("xeogl.Component"); // Returns true for all xeogl components
myRotate.isType(xeogl.Rotate); // Returns true
myRotate.isType(xeogl.Transform); // Returns true
myRotate.isType("xeogl.Transform"); // Returns true
myRotate.isType(xeogl.Mesh); // Returns false, because xeogl.Rotate does not (even indirectly) extend xeogl.Mesh
Parameters:
-
type
String | FunctionComponent type to compare with, eg "xeogl.PhongMaterial", or a xeogl component constructor.
Returns:
True if this component is of given type or is subclass of the given type.
log
-
message
Logs a console debugging message for this component.
The console message will have this format: [LOG] [<component type> <component id>: <message>
Parameters:
-
message
StringThe message to log
off
-
subId
Cancels an event subscription that was previously made with Component#on() or Component#once().
Parameters:
-
subId
StringPublication subId
on
-
event
-
callback
-
[scope=this]
Subscribes to an event on this component.
The callback is be called with this component as scope.
Parameters:
-
event
StringThe event
-
callback
FunctionCalled fired on the event
-
[scope=this]
Object optionalScope for the callback
Returns:
Handle to the subscription, which may be used to unsubscribe with {@link #off}.
once
-
event
-
callback
-
[scope=this]
Subscribes to the next occurrence of the given event, then un-subscribes as soon as the event is subIdd.
This is equivalent to calling Component#on(), and then calling Component#off() inside the callback function.
Parameters:
-
event
StringData event to listen to
-
callback
Function(data)Called when fresh data is available at the event
-
[scope=this]
Object optionalScope for the callback
Properties
destroyed
Boolean
True as soon as this Component has been destroyed
model
Model
final
The Model which contains this Component, if any.
Will be null if this Component is not in a Model.
type
String
final
JavaScript class name for this Component.
For example: "xeogl.AmbientLight", "xeogl.MetallicMaterial" etc.
Events
destroyed
Fired when this Component is destroyed.