Spinner
A Progress displays a progress animation at the center of its Canvas while things are loading or otherwise busy.
Overview
- Spinners are normally shown by Models while they are loading, however they may also be shown by any application code that wants to indicate busyness.
- By default, they are also shown by components that load assets, such as Texture. You can disable that by flipping the Spinner's Spinner/textures:property property.
- A Spinner component has a processes count that indicates how many active processes it currently represents. As a process starts, a process would increment processes, then as it completes (or fails), would decrement it again.
- A Spinner is only visible while processes is greater than zero.
Examples
Usage
var spinner = myScene.canvas.spinner;
// Increment count of busy processes represented by the spinner;
// assuming the count was zero, this now shows the spinner
spinner.processes++;
// Increment the count again, by some other process;
// spinner already visible, now requires two decrements
// before it becomes invisible again
spinner.processes++;
// Decrement the count; count still greater
// than zero, so spinner remains visible
spinner.process--;
// Decrement the count; count now zero,
// so spinner becomes invisible
spinner.process--;
By default, a Spinner shows while resources are loading for components like Texture. We can disable that like this:
// Don't show while resources are loading for Textures etc.
spinner.textures = false;
Index
Events
Methods
create
-
[cfg]
Convenience method for creating a Component within this Component's Scene.
The method is given a component configuration, like so:
var material = myComponent.create({
type: "xeogl.PhongMaterial",
diffuse: [1,0,0],
specular: [1,1,0]
}, "myMaterial");
Parameters:
-
[cfg]
optionalConfiguration for the component instance.
Returns:
destroy
()
Destroys this component.
Fires a destroyed event on this Component.
Automatically disassociates this component from other components, causing them to fall back on any defaults that this component overrode on them.
TODO: describe effect with respect to #create
error
-
message
Logs an error for this component to the JavaScript console.
The console message will have this format: [ERROR] [<component type> =<component id>: <message>
Also fires the message as an error event on the parent Scene.
Parameters:
-
message
StringThe message to log
fire
-
event
-
value
-
[forget=false]
Fires an event on this component.
Notifies existing subscribers to the event, optionally retains the event to give to any subsequent notifications on the event as they are made.
Parameters:
-
event
StringThe event type name
-
value
ObjectThe event parameters
-
[forget=false]
Boolean optionalWhen true, does not retain for subsequent subscribers
hasSubs
-
event
Returns true if there are any subscribers to the given event on this component.
Parameters:
-
event
StringThe event
Returns:
True if there are any subscribers to the given event on this component.
isType
-
type
Tests if this component is of the given type, or is a subclass of the given type.
The type may be given as either a string or a component constructor.
This method works by walking up the inheritance type chain, which this component provides in property Component/superTypes:property, returning true as soon as one of the type strings in the chain matches the given type, of false if none match.
Examples:
var myRotate = new xeogl.Rotate({ ... });
myRotate.isType(xeogl.Component); // Returns true for all xeogl components
myRotate.isType("xeogl.Component"); // Returns true for all xeogl components
myRotate.isType(xeogl.Rotate); // Returns true
myRotate.isType(xeogl.Transform); // Returns true
myRotate.isType("xeogl.Transform"); // Returns true
myRotate.isType(xeogl.Mesh); // Returns false, because xeogl.Rotate does not (even indirectly) extend xeogl.Mesh
Parameters:
-
type
String | FunctionComponent type to compare with, eg "xeogl.PhongMaterial", or a xeogl component constructor.
Returns:
True if this component is of given type or is subclass of the given type.
log
-
message
Logs a console debugging message for this component.
The console message will have this format: [LOG] [<component type> <component id>: <message>
Parameters:
-
message
StringThe message to log
off
-
subId
Cancels an event subscription that was previously made with Component#on() or Component#once().
Parameters:
-
subId
StringPublication subId
on
-
event
-
callback
-
[scope=this]
Subscribes to an event on this component.
The callback is be called with this component as scope.
Parameters:
-
event
StringThe event
-
callback
FunctionCalled fired on the event
-
[scope=this]
Object optionalScope for the callback
Returns:
Handle to the subscription, which may be used to unsubscribe with {@link #off}.
once
-
event
-
callback
-
[scope=this]
Subscribes to the next occurrence of the given event, then un-subscribes as soon as the event is subIdd.
This is equivalent to calling Component#on(), and then calling Component#off() inside the callback function.
Parameters:
-
event
StringData event to listen to
-
callback
Function(data)Called when fresh data is available at the event
-
[scope=this]
Object optionalScope for the callback
Properties
destroyed
Boolean
True as soon as this Component has been destroyed
model
Model
final
The Model which contains this Component, if any.
Will be null if this Component is not in a Model.
processes
Number
The number of processes this Spinner represents.
The Spinner is visible while this property is greater than zero.
Increment this property whenever you commence some process during which you want the Spinner to be visible, then decrement it again when the process is complete.
Clamps to zero if you attempt to set to to a negative value.
Fires a processes event on change.
Default: 0
type
String
final
JavaScript class name for this Component.
For example: "xeogl.AmbientLight", "xeogl.MetallicMaterial" etc.
Events
destroyed
Fired when this Component is destroyed.
processes
Fired whenever this Spinner's Spinner/visible:property property changes.
Event Payload:
-
value
ObjectThe property's new value
zeroProcesses
Fired whenever this Spinner's Spinner/visible:property property becomes zero.