Texture
A Texture specifies a texture map.
Overview
- Textures are grouped within Materials, which are attached to Meshes.
- To create a Texture from an image file, set the Texture's src property to the image file path.
- To create a Texture from an HTMLImageElement, set the Texture's image property to the HTMLImageElement.
Examples
- Textures on MetallicMaterials
- Textures on SpecularMaterials
- Textures on PhongMaterials
- Video texture
Usage
In this example we have a Mesh with
- a PhongMaterial which applies diffuse and specular Textures, and
- a TorusGeometry.
Note that xeogl will ignore the PhongMaterial's diffuse and specular properties, since we assigned Textures to the PhongMaterial's diffuseMap and specularMap properties. The Textures' pixel colors directly provide the diffuse and specular components for each fragment across the Geometry surface.
var mesh = new xeogl.Mesh({
material: new xeogl.PhongMaterial({
ambient: [0.3, 0.3, 0.3],
diffuse: [0.5, 0.5, 0.0], // Ignored, since we have assigned a Texture to diffuseMap, below
specular: [1.0, 1.0, 1.0], // Ignored, since we have assigned a Texture to specularMap, below
diffuseMap: new xeogl.Texture({
src: "diffuseMap.jpg"
}),
specularMap: new xeogl.Fresnel({
src: "diffuseMap.jpg"
}),
shininess: 80, // Default
alpha: 1.0 // Default
}),
geometry: new xeogl.TorusGeometry()
});
Constructor
Texture
-
[owner]
-
[cfg]
Parameters:
-
[owner]
Component optionalOwner component. When destroyed, the owner will destroy this component as well. Creates this component within the default Scene when omitted.
-
[cfg]
optionalConfigs
-
[id]
String optionalOptional ID for this Texture, unique among all components in the parent scene, generated automatically when omitted.
-
[meta]
String:Object optionalOptional map of user-defined metadata to attach to this Texture.
-
[src=null]
String optionalPath to image file to load into this Texture. See the src property for more info.
-
[image=null]
HTMLImageElement optionalHTML Image object to load into this Texture. See the image property for more info.
-
[minFilter="linearMipmapLinear"]
String optionalHow the texture is sampled when a texel covers less than one pixel. See the minFilter property for more info.
-
[magFilter="linear"]
String optionalHow the texture is sampled when a texel covers more than one pixel. See the magFilter property for more info.
-
[wrapS="repeat"]
String optionalWrap parameter for texture coordinate S. See the wrapS property for more info.
-
[wrapT="repeat"]
String optionalWrap parameter for texture coordinate S. See the wrapT property for more info.
-
[flipY=false]
Boolean optionalFlips this Texture's source data along its vertical axis when true.
-
[translate=[0,0]
Array of Number optional2D translation vector that will be added to texture's S and T coordinates.
-
[scale=[1,1]
Array of Number optional2D scaling vector that will be applied to texture's S and T coordinates.
-
[rotate=0]
Number optionalRotation, in degrees, that will be applied to texture's S and T coordinates.
-
[encoding="linear"]
String optionalEncoding format. See the encoding property for more info.
-
Index
Properties
Events
Methods
create
-
[cfg]
Convenience method for creating a Component within this Component's Scene.
The method is given a component configuration, like so:
var material = myComponent.create({
type: "xeogl.PhongMaterial",
diffuse: [1,0,0],
specular: [1,1,0]
}, "myMaterial");
Parameters:
-
[cfg]
optionalConfiguration for the component instance.
Returns:
destroy
()
Destroys this component.
Fires a destroyed event on this Component.
Automatically disassociates this component from other components, causing them to fall back on any defaults that this component overrode on them.
TODO: describe effect with respect to #create
error
-
message
Logs an error for this component to the JavaScript console.
The console message will have this format: [ERROR] [<component type> =<component id>: <message>
Also fires the message as an error event on the parent Scene.
Parameters:
-
message
StringThe message to log
fire
-
event
-
value
-
[forget=false]
Fires an event on this component.
Notifies existing subscribers to the event, optionally retains the event to give to any subsequent notifications on the event as they are made.
Parameters:
-
event
StringThe event type name
-
value
ObjectThe event parameters
-
[forget=false]
Boolean optionalWhen true, does not retain for subsequent subscribers
hasSubs
-
event
Returns true if there are any subscribers to the given event on this component.
Parameters:
-
event
StringThe event
Returns:
True if there are any subscribers to the given event on this component.
isType
-
type
Tests if this component is of the given type, or is a subclass of the given type.
The type may be given as either a string or a component constructor.
This method works by walking up the inheritance type chain, which this component provides in property Component/superTypes:property, returning true as soon as one of the type strings in the chain matches the given type, of false if none match.
Examples:
var myRotate = new xeogl.Rotate({ ... });
myRotate.isType(xeogl.Component); // Returns true for all xeogl components
myRotate.isType("xeogl.Component"); // Returns true for all xeogl components
myRotate.isType(xeogl.Rotate); // Returns true
myRotate.isType(xeogl.Transform); // Returns true
myRotate.isType("xeogl.Transform"); // Returns true
myRotate.isType(xeogl.Mesh); // Returns false, because xeogl.Rotate does not (even indirectly) extend xeogl.Mesh
Parameters:
-
type
String | FunctionComponent type to compare with, eg "xeogl.PhongMaterial", or a xeogl component constructor.
Returns:
True if this component is of given type or is subclass of the given type.
log
-
message
Logs a console debugging message for this component.
The console message will have this format: [LOG] [<component type> <component id>: <message>
Parameters:
-
message
StringThe message to log
off
-
subId
Cancels an event subscription that was previously made with Component#on() or Component#once().
Parameters:
-
subId
StringPublication subId
on
-
event
-
callback
-
[scope=this]
Subscribes to an event on this component.
The callback is be called with this component as scope.
Parameters:
-
event
StringThe event
-
callback
FunctionCalled fired on the event
-
[scope=this]
Object optionalScope for the callback
Returns:
Handle to the subscription, which may be used to unsubscribe with {@link #off}.
once
-
event
-
callback
-
[scope=this]
Subscribes to the next occurrence of the given event, then un-subscribes as soon as the event is subIdd.
This is equivalent to calling Component#on(), and then calling Component#off() inside the callback function.
Parameters:
-
event
StringData event to listen to
-
callback
Function(data)Called when fresh data is available at the event
-
[scope=this]
Object optionalScope for the callback
Properties
destroyed
Boolean
True as soon as this Component has been destroyed
encoding
String
final
The Texture's encoding format.
flipY
Boolean
final
Flips this Texture's source data along its vertical axis when true.
image
HTMLImageElement
Indicates an HTML DOM Image object to source this Texture from.
Sets the src property to null.
Default: null
magFilter
String
final
How this Texture is sampled when a texel covers more than one pixel.
Options are:
- "nearest" - Uses the value of the texture element that is nearest (in Manhattan distance) to the center of the pixel being textured.
- "linear" - (default) - Uses the weighted average of the four texture elements that are closest to the center of the pixel being textured.
Default: "linear"
minFilter
String
final
How this Texture is sampled when a texel covers less than one pixel.
Options are:
"nearest" - Uses the value of the texture element that is nearest (in Manhattan distance) to the center of the pixel being textured.
"linear" - Uses the weighted average of the four texture elements that are closest to the center of the pixel being textured.
"nearestMipmapNearest" - Chooses the mipmap that most closely matches the size of the pixel being textured and uses the "nearest" criterion (the texture element nearest to the center of the pixel) to produce a texture value.
"linearMipmapNearest" - Chooses the mipmap that most closely matches the size of the pixel being textured and uses the "linear" criterion (a weighted average of the four texture elements that are closest to the center of the pixel) to produce a texture value.
"nearestMipmapLinear" - Chooses the two mipmaps that most closely match the size of the pixel being textured and uses the "nearest" criterion (the texture element nearest to the center of the pixel) to produce a texture value from each mipmap. The final texture value is a weighted average of those two values.
"linearMipmapLinear" - (default) - Chooses the two mipmaps that most closely match the size of the pixel being textured and uses the "linear" criterion (a weighted average of the four texture elements that are closest to the center of the pixel) to produce a texture value from each mipmap. The final texture value is a weighted average of those two values.
Default: "linearMipmapLinear"
model
Model
final
The Model which contains this Component, if any.
Will be null if this Component is not in a Model.
rotate
Number
Rotation, in degrees, that will be applied to this Texture's S and T coordinates.
Default: 0
scale
Array(Number)
2D scaling vector that will be applied to this Texture's S and T coordinates.
Default: [1, 1]
src
String
Indicates a path to an image file to source this Texture from.
Sets the image property to null.
Default: null
translate
Array(Number)
2D translation vector that will be added to this Texture's S and T coordinates.
Default: [0, 0]
type
String
final
JavaScript class name for this Component.
For example: "xeogl.AmbientLight", "xeogl.MetallicMaterial" etc.
wrapS
String
final
Wrap parameter for this Texture's S coordinate.
Options are:
- "clampToEdge" - causes S coordinates to be clamped to the size of the texture.
- "mirroredRepeat" - causes the S coordinate to be set to the fractional part of the texture coordinate if the integer part of S is even; if the integer part of S is odd, then the S texture coordinate is set to 1 - frac S , where frac S represents the fractional part of S.
- "repeat" - (default) - causes the integer part of the S coordinate to be ignored; xeogl uses only the fractional part, thereby creating a repeating pattern.
Default: "repeat"
wrapT
String
final
Wrap parameter for this Texture's T coordinate.
Options are:
- "clampToEdge" - Causes T coordinates to be clamped to the size of the texture.
- "mirroredRepeat" - Causes the T coordinate to be set to the fractional part of the texture coordinate if the integer part of T is even; if the integer part of T is odd, then the T texture coordinate is set to 1 - frac S , where frac S represents the fractional part of T.
- "repeat" - (default) - Causes the integer part of the T coordinate to be ignored; xeogl uses only the fractional part, thereby creating a repeating pattern.
Default: "repeat"
Events
destroyed
Fired when this Component is destroyed.