OBJModel
An OBJModel is a Model that loads itself from OBJ and MTL files.
Overview
- Begins loading as soon as you set its src property to the location of an OBJ file.
- Once loaded, contains an Mesh for each object. The Meshes can then be independently shown, hidden, colored, transformed etc.
- Set src to a new file path at any time, to clear the OBJModel and load components from the new file.
OBJModel inherits these capabilities from its Group base class:
- Allows you to access and manipulate the Meshes within it.
- Can be transformed as a unit within World-space.
- Can be a child within a parent Group.
- Provides its World-space axis-aligned and object-aligned boundaries.
Examples
Usage
Let's load the conference room model (shown in the screenshot above):
var confRoom = new xeogl.OBJModel({
id: "confRoom",
src: "models/obj/conference/conference.obj"
});
Bind a callback to fire when the model has loaded:
confRoom.on("loaded", function() {
// OBJModel has loaded!
});
That fires immediately if the OBJModel already happens to be loaded. You can also bind a callback to fire if loading fails:
confRoom.on("error", function(msg) {
// Error occurred
});
To switch to a different OBJ file, simply update src:
confRoom.src = "models/obj/female02/female02.obj";
Fitting to view
var cameraFlight = new xeogl.CameraFlightAnimation();
cameraFlight.flyTo(confRoom);
Accessing components
Let's make everything transparent, except for the conference table and chairs:
for (var id in confRoom.meshes) {
var mesh = confRoom.meshes[id];
switch (id) {
case "confRoom#mesh31":
case "confRoom#mesh29":
case "confRoom#mesh30":
break;
default: // Not a chair mesh
mesh.material.alpha = 0.5;
mesh.material.blendMode = "blend"
}
}
Note the format of the Mesh IDs - an OBJModel prefixes its own ID to the IDs of its components:
<OBJModel ID>#<OBJ object/group ID>
Transforms
An OBJModel lets us transform its Meshes as a group:
var model = new xeogl.OBJModel({
src: "models/obj/conference/conference.obj"
position: [-35, 0, 0],
rotation: [0, 45, 0],
scale: [0.5, 0.5, 0.5]
});
model.position = [-20, 0, 0];
Let's move the white table top upwards:
var tableTop = confRoom.meshes["confRoom#mesh29"];
tableTop.position = [0, 150, 0];
Examples
Constructor
OBJModel
-
[scene]
-
[cfg]
Parameters:
-
[scene]
Scene optional -
[cfg]
optionalConfigs
-
[id]
String optionalOptional ID, unique among all components in the parent Scene, generated automatically when omitted.
-
[entityType]
String optionalOptional entity classification when using within a semantic data model. See the Object documentation for usage.
-
[meta]
String:Object optionalOptional map of user-defined metadata to attach to this OBJModel.
-
[src]
String optionalPath to an OBJ file. You can set this to a new file path at any time, which will cause the OBJModel to load components from the new file (after first destroying any components loaded from a previous file path).
-
[quantizeGeometry=true]
Boolean optionalWhen true, quantizes geometry to reduce memory and GPU bus usage.
-
[combineGeometry=true]
Boolean optionalWhen true, combines geometry vertex buffers to improve rendering performance.
-
[ghosted=false]
Boolean optionalWhen true, sets all the OBJModel's Meshes initially ghosted.
-
[highlighted=false]
Boolean optionalWhen true, sets all the OBJModel's Meshes initially highlighted.
-
[outline=false]
Boolean optionalWhen true, sets all the OBJModel's Meshes initially outlined.
-
[edgeThreshold=2]
Number optionalWhen ghosting, this is the threshold angle between normals of adjacent triangles, below which their shared wireframe edge is not drawn.
-
[transform]
Number | String | Transform optional -
[splitMeshes=true]
Boolean optionalWhen true, creates a separate Mesh for each group of faces that share the same vertex colors. Only works with binary STL.|
-
[position=[0,0,0]
Float32Array optionalThe STLModel's local 3D position.
-
[scale=[1,1,1]
Float32Array optionalThe STLModel's local scale.
-
[rotation=[0,0,0]
Float32Array optionalThe STLModel's local rotation, as Euler angles given in degrees.
-
[matrix=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]
Float32Array optionalThe STLModel's local transform matrix. Overrides the position, scale and rotation parameters.
-
Index
Methods
Properties
- aabb
- aabbVisible
- castShadow
- center
- childIDs
- childMap
- children
- clippable
- collidable
- colorize
- components
- culled
- DEGTORAD
- destroyed
- edges
- entities
- entityIds
- entityType
- entityTypeIds
- entityTypes
- ghosted
- guid
- guidObjects
- highlighted
- id
- matrix
- meshes
- metadata
- model
- numChildren
- numComponents
- objects
- opacity
- outlined
- parent
- pickable
- position
- quaternion
- RADTODEG
- receiveShadow
- rotation
- scale
- scene
- selected
- src
- type
- types
- visible
- worldMatrix
- worldNormalMatrix
Methods
angleVec3
-
v
-
w
Gets the angle between two vectors
Returns:
create
-
[cfg]
Convenience method for creating a Component within this Component's Scene.
The method is given a component configuration, like so:
var material = myComponent.create({
type: "xeogl.PhongMaterial",
diffuse: [1,0,0],
specular: [1,1,0]
}, "myMaterial");
Parameters:
-
[cfg]
optionalConfiguration for the component instance.
Returns:
destroy
()
Destroys this component.
Fires a destroyed event on this Component.
Automatically disassociates this component from other components, causing them to fall back on any defaults that this component overrode on them.
TODO: describe effect with respect to #create
error
-
message
Logs an error for this component to the JavaScript console.
The console message will have this format: [ERROR] [<component type> =<component id>: <message>
Also fires the message as an error event on the parent Scene.
Parameters:
-
message
StringThe message to log
fire
-
event
-
value
-
[forget=false]
Fires an event on this component.
Notifies existing subscribers to the event, optionally retains the event to give to any subsequent notifications on the event as they are made.
Parameters:
-
event
StringThe event type name
-
value
ObjectThe event parameters
-
[forget=false]
Boolean optionalWhen true, does not retain for subsequent subscribers
hasSubs
-
event
Returns true if there are any subscribers to the given event on this component.
Parameters:
-
event
StringThe event
Returns:
True if there are any subscribers to the given event on this component.
isType
-
type
Tests if this component is of the given type, or is a subclass of the given type.
The type may be given as either a string or a component constructor.
This method works by walking up the inheritance type chain, which this component provides in property Component/superTypes:property, returning true as soon as one of the type strings in the chain matches the given type, of false if none match.
Examples:
var myRotate = new xeogl.Rotate({ ... });
myRotate.isType(xeogl.Component); // Returns true for all xeogl components
myRotate.isType("xeogl.Component"); // Returns true for all xeogl components
myRotate.isType(xeogl.Rotate); // Returns true
myRotate.isType(xeogl.Transform); // Returns true
myRotate.isType("xeogl.Transform"); // Returns true
myRotate.isType(xeogl.Mesh); // Returns false, because xeogl.Rotate does not (even indirectly) extend xeogl.Mesh
Parameters:
-
type
String | FunctionComponent type to compare with, eg "xeogl.PhongMaterial", or a xeogl component constructor.
Returns:
True if this component is of given type or is subclass of the given type.
load
-
model
-
src
-
[ok]
Loads OBJ and MTL from file(s) into a Model.
Parameters:
-
model
ModelModel to load into.
-
src
StringPath to OBJ file.
-
[ok]
Function optionalCompletion callback.
log
-
message
Logs a console debugging message for this component.
The console message will have this format: [LOG] [<component type> <component id>: <message>
Parameters:
-
message
StringThe message to log
lookAtMat4v
-
pos
-
target
-
up
-
dest
Returns a 4x4 'lookat' viewing transform matrix.
Parameters:
Returns:
dest if specified, a new mat4 otherwise
off
-
subId
Cancels an event subscription that was previously made with Component#on() or Component#once().
Parameters:
-
subId
StringPublication subId
on
-
event
-
callback
-
[scope=this]
Subscribes to an event on this component.
The callback is be called with this component as scope.
Parameters:
-
event
StringThe event
-
callback
FunctionCalled fired on the event
-
[scope=this]
Object optionalScope for the callback
Returns:
Handle to the subscription, which may be used to unsubscribe with {@link #off}.
once
-
event
-
callback
-
[scope=this]
Subscribes to the next occurrence of the given event, then un-subscribes as soon as the event is subIdd.
This is equivalent to calling Component#on(), and then calling Component#off() inside the callback function.
Parameters:
-
event
StringData event to listen to
-
callback
Function(data)Called when fresh data is available at the event
-
[scope=this]
Object optionalScope for the callback
parse
-
model
-
objText
-
[mtlText]
-
[basePath]
Parses OBJ and MTL text strings into a Model.
Parameters:
-
model
ModelModel to load into.
-
objText
StringOBJ text string.
-
[mtlText]
String optionalMTL text string.
-
[basePath]
String optionalBase path for external resources.
removeChildren
()
Removes all children.
rotate
-
angle
Rotates about the given local axis by the given increment.
Parameters:
-
angle
NumberAngle increment in degrees.
rotateX
-
angle
Rotates about the local X-axis by the given increment.
Parameters:
-
angle
NumberAngle increment in degrees.
rotateY
-
angle
Rotates about the local Y-axis by the given increment.
Parameters:
-
angle
NumberAngle increment in degrees.
rotateZ
-
angle
Rotates about the local Z-axis by the given increment.
Parameters:
-
angle
NumberAngle increment in degrees.
scaleMat4c
-
x
-
y
-
z
-
m
Efficiently post-concatenates a scaling to the given matrix.
translate
-
axis
-
distance
Translates along local space vector by the given increment.
Parameters:
-
axis
Float32ArrayNormalized local space 3D vector along which to translate.
-
distance
NumberDistance to translate along the vector.
translateX
-
distance
Translates along the local X-axis by the given increment.
Parameters:
-
distance
NumberDistance to translate along the X-axis.
Properties
aabb
Float32Array
final
World-space 3D axis-aligned bounding box (AABB).
Represented by a six-element Float32Array containing the min/max extents of the
axis-aligned volume, ie. [xmin, ymin,zmin,xmax,ymax, zmax]
.
aabbVisible
Boolean
Indicates if the 3D World-space axis-aligned bounding box (AABB) is visible.
Default: false
castShadow
Boolean
Indicates if casting shadows.
Default: true
center
Float32Array
final
World-space 3D center.
clippable
Boolean
Indicates if clippable.
Clipping is done by the Scene's Clips component.
Default: true
collidable
Boolean
Indicates if included in boundary calculations.
Default: true
colorize
Float32Array
RGB colorize color, multiplies by the rendered fragment color.
Default: [1.0, 1.0, 1.0]
components
String:Component
All contained Components, mapped to their IDs.
culled
Boolean
Default: false
DEGTORAD
Number
The number of radiians in a degree (0.0174532925).
destroyed
Boolean
True as soon as this Component has been destroyed
edges
Boolean
Indicates if edges are emphasized.
Default: false
entities
String:Object
final
Objects in this Model that have entity types, mapped to their IDs.
Each Object is registered in this map when its entityType is set to value.
entityType
String
final
Optional entity classification when using within a semantic data model.
See the Object documentation on "Applying a semantic data model" for usage.
Default: null
entityTypes
String:{String:xeogl.Component}
final
For each entity type, a map of IDs to Objects of that entity type.
Each Object is registered in this map when its entityType is assigned a value.
ghosted
Boolean
Indicates if ghosted.
Each ghosted Object is registered in its Scene's ghostedEntities map while its entityType is set to a value.
Default: false
guid
String
final
Globally unique identifier.
This is unique not only within the Scene, but throughout the entire universe.
Only defined when given to the constructor.
guidObjects
String:Object
final
highlighted
Boolean
Indicates if highlighted.
Each highlighted Object is registered in its Scene's highlightedEntities map while its entityType is set to a value.
Default: false
matrix
Float32Array
Local matrix.
Default: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]
model
Model
final
The Model which contains this Component, if any.
Will be null if this Component is not in a Model.
numComponents
Number
Number of contained Components.
opacity
Number
Opacity factor, multiplies by the rendered fragment alpha.
This is a factor in range [0..1]
.
Default: 1.0
outlined
Boolean
Indicates if outlined.
Default: false
parent
Group
The parent.
The parent Group may also be set by passing the Object to the Group/Model's Group/addChild:method method.
pickable
Boolean
Whether or not to allow picking.
Picking is done via calls to Scene#pick().
Default: true
position
Float32Array
Local translation.
Default: [0,0,0]
quaternion
Float32Array
Local rotation quaternion.
Default: [0,0,0, 1]
RADTODEG
Number
The number of degrees in a radian.
receiveShadow
Boolean
Indicates if receiving shadows.
Default: true
rotation
Float32Array
Local rotation, as Euler angles given in degrees, for each of the X, Y and Z axis.
Default: [0,0,0]
scale
Float32Array
Local scale.
Default: [1,1,1]
selected
Boolean
Indicates if selected.
Each selected Object is registered in its Scene's selectedEntities map while its entityType is set to a value.
Default: false
src
String
Path to a Wavefront OBJ file.
You can set this to a new file path at any time, which will cause the OBJModel to load components from the new file (after first destroying any components loaded from a previous file path).
Also loads materials from any MTL files referenced in the OBJ.
Fires a src event on change.
type
String
final
JavaScript class name for this Component.
For example: "xeogl.AmbientLight", "xeogl.MetallicMaterial" etc.
types
String:{String:xeogl.Component}
visible
Boolean
Indicates if visible.
Only rendered when visible is true and culled is false.
Each visible Object is registered in its Scene's visibleEntities map while its entityType is set to a value.
Default: true
worldMatrix
Float32Array
The World matrix.
worldNormalMatrix
Float32Array
This World normal matrix.
Default: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]