LambertMaterial
A LambertMaterial is a Material that defines the surface appearance of attached Meshes using the non-physically based Lambertian model for calculating reflectance.
Examples
TODO
Overview
- Used for rendering non-realistic objects such as "helpers", wireframe objects, labels etc.
- Use PhongMaterial when you need specular highlights.
- Use the physically based MetallicMaterial or SpecularMaterial when you need more realism.
For LambertMaterial, the illumination calculation is performed at each triangle vertex, and the resulting color is interpolated across the face of the triangle. For PhongMaterial, MetallicMaterial and SpecularMaterial, vertex normals are interpolated across the surface of the triangle, and the illumination calculation is performed at each texel.
The following table summarizes LambertMaterial properties:
Property | Type | Range | Default Value | Space | Description |
---|---|---|---|---|---|
ambient | Array | [0, 1] for all components | [1,1,1,1] | linear | The RGB components of the ambient light reflected by the material. |
color | Array | [0, 1] for all components | [1,1,1,1] | linear | The RGB components of the diffuse light reflected by the material. |
emissive | Array | [0, 1] for all components | [0,0,0] | linear | The RGB components of the light emitted by the material. |
alpha | Number | [0, 1] | 1 | linear | The transparency of the material surface (0 fully transparent, 1 fully opaque). |
lineWidth | Number | [0..100] | 1 | Line width in pixels. | |
pointSize | Number | [0..100] | 1 | Point size in pixels. | |
backfaces | Boolean | false | Whether to render Geometry backfaces. | ||
backfaces | String | "ccw", "cw" | "ccw" | The winding order for Geometry frontfaces - "cw" for clockwise, or "ccw" for counter-clockwise. |
Usage
var torus = new xeogl.Mesh({
material: new xeogl.LambertMaterial({
ambient: [0.3, 0.3, 0.3],
color: [0.5, 0.5, 0.0],
alpha: 1.0 // Default
}),
geometry: new xeogl.TorusGeometry()
});
Constructor
LambertMaterial
-
[owner]
-
[cfg]
-
[cfg.ambient=[1.0,
-
[cfg.color=[
-
[cfg.emissive=[
Parameters:
-
[owner]
Component optionalOwner component. When destroyed, the owner will destroy this component as well. Creates this component within the default Scene when omitted.
-
[cfg]
optionalThe LambertMaterial configuration
-
[id]
String optionalOptional ID, unique among all components in the parent Scene, generated automatically when omitted.
-
[meta=null]
String:Object optionalMetadata to attach to this LambertMaterial.
-
[alpha=1]
Number optionalScalar in range 0-1 that controls alpha, where 0 is completely transparent and 1 is completely opaque.
-
[reflectivity=1]
Number optionalScalar in range 0-1 that controls how much CubeMap is reflected.
-
[lineWidth=1]
Number optional -
[pointSize=1]
Number optional -
[backfaces=false]
Boolean optionalWhether to render Geometry backfaces.
-
[frontface="ccw"]
Boolean optionalThe winding order for Geometry front faces - "cw" for clockwise, or "ccw" for counter-clockwise.
-
-
[cfg.ambient=[1.0,
Array of Number1.0, 1.0 ]] LambertMaterial ambient color.
-
[cfg.color=[
Array of Number1.0, 1.0, 1.0 ]] LambertMaterial diffuse color.
-
[cfg.emissive=[
Array of Number0.0, 0.0, 0.0 ]] LambertMaterial emissive color.
Index
Properties
Events
Methods
create
-
[cfg]
Convenience method for creating a Component within this Component's Scene.
The method is given a component configuration, like so:
var material = myComponent.create({
type: "xeogl.PhongMaterial",
diffuse: [1,0,0],
specular: [1,1,0]
}, "myMaterial");
Parameters:
-
[cfg]
optionalConfiguration for the component instance.
Returns:
destroy
()
Destroys this component.
Fires a destroyed event on this Component.
Automatically disassociates this component from other components, causing them to fall back on any defaults that this component overrode on them.
TODO: describe effect with respect to #create
error
-
message
Logs an error for this component to the JavaScript console.
The console message will have this format: [ERROR] [<component type> =<component id>: <message>
Also fires the message as an error event on the parent Scene.
Parameters:
-
message
StringThe message to log
fire
-
event
-
value
-
[forget=false]
Fires an event on this component.
Notifies existing subscribers to the event, optionally retains the event to give to any subsequent notifications on the event as they are made.
Parameters:
-
event
StringThe event type name
-
value
ObjectThe event parameters
-
[forget=false]
Boolean optionalWhen true, does not retain for subsequent subscribers
hasSubs
-
event
Returns true if there are any subscribers to the given event on this component.
Parameters:
-
event
StringThe event
Returns:
True if there are any subscribers to the given event on this component.
isType
-
type
Tests if this component is of the given type, or is a subclass of the given type.
The type may be given as either a string or a component constructor.
This method works by walking up the inheritance type chain, which this component provides in property Component/superTypes:property, returning true as soon as one of the type strings in the chain matches the given type, of false if none match.
Examples:
var myRotate = new xeogl.Rotate({ ... });
myRotate.isType(xeogl.Component); // Returns true for all xeogl components
myRotate.isType("xeogl.Component"); // Returns true for all xeogl components
myRotate.isType(xeogl.Rotate); // Returns true
myRotate.isType(xeogl.Transform); // Returns true
myRotate.isType("xeogl.Transform"); // Returns true
myRotate.isType(xeogl.Mesh); // Returns false, because xeogl.Rotate does not (even indirectly) extend xeogl.Mesh
Parameters:
-
type
String | FunctionComponent type to compare with, eg "xeogl.PhongMaterial", or a xeogl component constructor.
Returns:
True if this component is of given type or is subclass of the given type.
log
-
message
Logs a console debugging message for this component.
The console message will have this format: [LOG] [<component type> <component id>: <message>
Parameters:
-
message
StringThe message to log
off
-
subId
Cancels an event subscription that was previously made with Component#on() or Component#once().
Parameters:
-
subId
StringPublication subId
on
-
event
-
callback
-
[scope=this]
Subscribes to an event on this component.
The callback is be called with this component as scope.
Parameters:
-
event
StringThe event
-
callback
FunctionCalled fired on the event
-
[scope=this]
Object optionalScope for the callback
Returns:
Handle to the subscription, which may be used to unsubscribe with {@link #off}.
once
-
event
-
callback
-
[scope=this]
Subscribes to the next occurrence of the given event, then un-subscribes as soon as the event is subIdd.
This is equivalent to calling Component#on(), and then calling Component#off() inside the callback function.
Parameters:
-
event
StringData event to listen to
-
callback
Function(data)Called when fresh data is available at the event
-
[scope=this]
Object optionalScope for the callback
Properties
alpha
Number
Factor in the range [0..1] indicating how transparent the LambertMaterial is.
A value of 0.0 indicates fully transparent, 1.0 is fully opaque.
Default: 1.0
ambient
Float32Array
The LambertMaterial's ambient color.
Default: [0.3, 0.3, 0.3]
backfaces
Boolean
Whether backfaces are visible on attached Meshes.
The backfaces will belong to Geometry components that are also attached to the Meshes.
Default: false
color
Float32Array
The LambertMaterial's diffuse color.
Default: [1.0, 1.0, 1.0]
destroyed
Boolean
True as soon as this Component has been destroyed
emissive
Float32Array
The LambertMaterial's emissive color.
Default: [0.0, 0.0, 0.0]
frontface
String
Indicates the winding direction of front faces on attached Meshes.
The faces will belong to Geometry components that are also attached to the Meshes.
Default: "ccw"
lineWidth
Number
The LambertMaterial's line width.
Default: 1.0
model
Model
final
The Model which contains this Component, if any.
Will be null if this Component is not in a Model.
pointSize
Number
The LambertMaterial's point size.
Default: 1.0
type
String
final
JavaScript class name for this Component.
For example: "xeogl.AmbientLight", "xeogl.MetallicMaterial" etc.
Events
destroyed
Fired when this Component is destroyed.