API Docs for: 1.0.0

CameraFlightAnimation

Extends Component
Module: animation
Parent Module: xeogl

A CameraFlightAnimation jumps or flies a Camera to look at a given target.

Overview

  • Requires that the Camera have a Lookat for its view transform.
  • Can be attached to a different Camera at any time.
  • Can be made to either fly or jump to its target.
  • While busy flying to a target, it can be stopped, or redirected to fly to a different target.

A CameraFlightAnimation's target can be:

  • specific eye, look and up positions,
  • a World-space Boundary3D,
  • an instance or ID of any Component subtype that provides a World-space Boundary3D in a "worldBoundary" property, or
  • an axis-aligned World-space bounding box (AABB).

When a CameraFlightAnimation's target is a Boundary3D or AABB, you can configure its fit and fitFOV properties to make it stop at the point where the target occupies a certain amount of the field-of-view.

Examples

Flying to an Entity

Flying to an Entity (which provides a World-space Boundary3D via its worldBoundary property):

var camera = new xeogl.Camera();

// Create a CameraFlightAnimation that takes one second to fly
// the default Scene's default Camera to each specified target
var cameraFlight = new xeogl.CameraFlightAnimation({
   fit: true, // Default
   fitFOV: 45, // Default, degrees
   duration: 1 // Default, seconds
}, function() {
          // Arrived
      });

// Create a Entity, which gets all the default components
var entity = new Entity();

// Fly to the Entity's worldBoundary
cameraFlight.flyTo(entity);

Flying to a position

Flying the CameraFlightAnimation from the previous example to specified eye, look and up positions:

cameraFlight.flyTo({
   eye: [-5,-5,-5],
   look: [0,0,0]
   up: [0,1,0],
   duration: 1 // Default, seconds
}, function() {
         // Arrived
     });

Flying to a Boundary3D

Flying the CameraFlightAnimation from the previous two examples explicitly to the World-space Boundary3D of the Entity property):

cameraFlight.flyTo(entity.worldBoundary);

Flying to an AABB

Flying the CameraFlightAnimation from the previous two examples explicitly to the Boundary3D's axis-aligned bounding box:

var worldBoundary = entity.worldBoundary;

var aabb = worldBoundary.aabb;

cameraFlight.flyTo(aabb);

Constructor

CameraFlightAnimation

(
  • [scene]
  • [cfg.id]
  • [cfg.meta]
  • [cfg.camera]
  • [cfg.fit=true]
  • [cfg.fitFOV=45]
  • [cfg.trail]
  • [cfg.duration=1]
)

Parameters:

  • [scene] Scene optional

    Parent Scene.

  • [cfg.id] String optional

    Optional ID, unique among all components in the parent Scene, generated automatically when omitted.

  • [cfg.meta] String:Object optional

    Optional map of user-defined metadata to attach to this CameraFlightAnimation.

  • [cfg.camera] Number | String | Camera optional

    ID or instance of a Camera to control. Must be within the same Scene as this CameraFlightAnimation. Defaults to the parent Scene's default instance, camera.

  • [cfg.fit=true] Boolean optional

    When true, will ensure that when this CameraFlightAnimation has flown or jumped to a boundary it will adjust the distance between the camera's eye and look position so as to ensure that the target boundary is filling the view volume.

  • [cfg.fitFOV=45] Number optional

    How much field-of-view, in degrees, that a target boundary should fill the canvas when fitting the Camera to the target boundary.

  • [cfg.trail] Boolean optional

    When true, will cause this CameraFlightAnimation to point the Camera in the direction that it is travelling.

  • [cfg.duration=1] Number optional

    Flight duration, in seconds, when calling flyTo.

Methods

cancel

()

Cancels an earlier flyTo without calling the arrival callback.

create

(
  • [cfg]
  • [instanceId]
)

Convenience method for creating a Component within this Component's Scene.

You would typically use this method to conveniently instantiate components that you'd want to share (ie. "instance") among your Entities.

The method is given a component type, configuration and optional instance ID, like so:

var material = myComponent.create(xeogl.PhongMaterial, {
     diffuse: [1,0,0],
     specular: [1,1,0]
}, "myMaterial");

The first time you call this method for the given type and instanceId, this method will create the PhongMaterial, passing the given attributes to the component's constructor.

If you call this method again, specifying the same type and instanceId, the method will return the same component instance that it returned the first time, and will ignore the configuration:

var material2 = component.create(xeogl.PhongMaterial, { specular: [1,1,0] }, "myMaterial");

So in this example, our PhongMaterial will continue to have the red specular and diffuse color that we specified the first time.

Each time you call this method with the same type and instanceId, the Scene will internally increment a reference count for the component instance. You can release the shared component instance with a call to Scene/putSharedComponent:method, and once you have released it as many times as you got it, the Scene will destroy the component.

Parameters:

  • [cfg] optional

    Configuration for the component instance - only used if this is the first time you are getting the component, ignored when reusing an existing instance.

  • [instanceId] String | Number optional

    Identifies the shared component instance. Note that this is not used as the ID of the component - you can specify the component ID in the cfg parameter.

Returns:

:

createUUID

() static

Provided by the xeogl module.

Defined in src/_utils/inheritance.js:116

Returns a new UUID.

Returns:

string The new UUID

destroy

()

Destroys this component.

Fires a destroyed event on this Component.

Automatically disassociates this component from other components, causing them to fall back on any defaults that this component overrode on them.

TODO: describe effect with respect to #create

error

(
  • message
)

Logs an error for this component to the JavaScript console.

The console message will have this format: [ERROR] [<component type> =<component id>: <message>

Also fires the message as an error event on the parent Scene.

Parameters:

  • message String

    The message to log

fire

(
  • event
  • value
  • [forget=false]
)

Fires an event on this component.

Notifies existing subscribers to the event, optionally retains the event to give to any subsequent notifications on the event as they are made.

Parameters:

  • event String

    The event type name

  • value Object

    The event parameters

  • [forget=false] Boolean optional

    When true, does not retain for subsequent subscribers

flyTo

(
  • [params=scene]
  • [callback]
  • [scope]
)

Begins flying this CameraFlightAnimation's Camera to the given target.

  • When the target is a boundary, the Camera will fly towards the target and stop when the target fills most of the canvas.
  • When the target is an explicit Camera position, given as eye, look and up vectors, then this CameraFlightAnimation will interpolate the Camera to that target and stop there.

Parameters:

  • [params=scene] | Component optional

    Either a parameters object or a Component subtype that has a WorldBoundary.

    • [arc=0] Factor in range [0..1] Number optional

      indicating how much the Camera/eye:property position will swing away from its Camera/eye:property position as it flies to the target.

    • [component] Number | String | Component optional

      ID or instance of a component to fly to. Defaults to the entire Scene.

    • [aabb] optional

      World-space axis-aligned bounding box (AABB) target to fly to.

    • [eye] Float32Array optional

      Position to fly the eye position to.

    • [look] Float32Array optional

      Position to fly the look position to.

    • [up] Float32Array optional

      Position to fly the up vector to.

    • [fit=true] Boolean optional

      Whether to fit the target to the view volume. Overrides fit.

    • [fitFOV] Number optional

      How much of field-of-view, in degrees, that a target Entity or its AABB should fill the canvas on arrival. Overrides fitFOV.

    • [duration] Number optional

      Flight duration in seconds. Overrides duration.

  • [callback] Function optional

    Callback fired on arrival

  • [scope] Object optional

    Optional scope for callback

flyTo

(
  • params
)

Jumps this CameraFlightAnimation's Camera to the given target.

* When the target is a boundary, this CameraFlightAnimation will position the Camera
at where the target fills most of the canvas.
* When the target is an explicit Camera position, given as `eye`, `look` and `up`
 vectors, then this CameraFlightAnimation will jump the Camera to that target.

Parameters:

  • params | Component

    Either a parameters object or a Component subtype that has a WorldBoundary.

    • [arc=0] Factor in range [0..1] Number optional

      indicating how much the Camera/eye:property position will swing away from its Camera/eye:property position as it flies to the target.

    • [component] Number | String | Component optional

      ID or instance of a component to fly to.

    • [aabb] optional

      World-space axis-aligned bounding box (AABB) target to fly to.

    • [eye] Float32Array optional

      Position to fly the eye position to.

    • [look] Float32Array optional

      Position to fly the look position to.

    • [up] Float32Array optional

      Position to fly the up vector to.

    • [fitFOV] Number optional

      How much of field-of-view, in degrees, that a target Entity or its AABB should fill the canvas on arrival. Overrides fitFOV.

    • [fit] Boolean optional

      Whether to fit the target to the view volume. Overrides fit.

isType

(
  • type
)
Boolean

Tests if this component is of the given type, or is a subclass of the given type.

The type may be given as either a string or a component constructor.

This method works by walking up the inheritance type chain, which this component provides in property superTypes, returning true as soon as one of the type strings in the chain matches the given type, of false if none match.

Examples:

var myRotate = new xeogl.Rotate({ ... });

myRotate.isType(xeogl.Component); // Returns true for all xeogl components
myRotate.isType("xeogl.Component"); // Returns true for all xeogl components
myRotate.isType(xeogl.Rotate); // Returns true
myRotate.isType(xeogl.Transform); // Returns true
myRotate.isType("xeogl.Transform"); // Returns true
myRotate.isType(xeogl.Entity); // Returns false, because xeogl.Rotate does not (even indirectly) extend xeogl.Entity

Parameters:

  • type String | Function

    Component type to compare with, eg "xeogl.PhongMaterial", or a xeogl component constructor.

Returns:

Boolean:

True if this component is of given type or is subclass of the given type.

log

(
  • message
)

Logs a console debugging message for this component.

The console message will have this format: [LOG] [<component type> <component id>: <message>

Also fires the message as a log event on the parent Scene.

Parameters:

  • message String

    The message to log

off

(
  • handle
)

Cancels an event subscription that was previously made with on or once.

Parameters:

  • handle String

    Publication handle

on

(
  • event
  • callback
  • [scope=this]
)
String

Subscribes to an event on this component.

The callback is be called with this component as scope.

Parameters:

  • event String

    The event

  • callback Function

    Called fired on the event

  • [scope=this] Object optional

    Scope for the callback

Returns:

String:

Handle to the subscription, which may be used to unsubscribe with {@link #off}.

once

(
  • event
  • callback
  • [scope=this]
)

Subscribes to the next occurrence of the given event, then un-subscribes as soon as the event is handled.

This is equivalent to calling on, and then calling off inside the callback function.

Parameters:

  • event String

    Data event to listen to

  • callback Function(data)

    Called when fresh data is available at the event

  • [scope=this] Object optional

    Scope for the callback

stop

()

Stops an earlier flyTo, fires arrival callback.

warn

(
  • message
)

Logs a warning for this component to the JavaScript console.

The console message will have this format: [WARN] [<component type> =<component id>: <message>

Also fires the message as a warn event on the parent Scene.

Parameters:

  • message String

    The message to log

Properties

billboard

renderer.Billboard

Billboard render state.

camera

Camera

The Camera being controlled by this CameraFlightAnimation.

Must be within the same Scene as this CameraFlightAnimation. Defaults to the parent Scene's default camera when set to a null or undefined value.

Fires a camera event on change.

clips

renderer.Clips

Cross-section planes render state.

colorBuf

renderer.ColorBuf

Color buffer render state.

colorTarget

renderer.RenderTarget

Color target render state.

cull

renderer.Cull

Culling render state.

depthBuf

renderer.DepthBuf

Depth buffer render state.

depthTarget

renderer.RenderTarget

Depth target render state.

destroyed

Boolean

True as soon as this Component has been destroyed

duration

Number

Flight duration, in seconds, when calling flyTo.

Stops any flight currently in progress.

Fires a duration event on change.

Default: 0.5

fit

Boolean

When true, will ensure that this CameraFlightAnimation is flying to a boundary it will always adjust the distance between the camera's eye and look so as to ensure that the target boundary is always filling the view volume.

When false, the eye will remain at its current distance from the look position.

Fires a fit event on change.

Default: true

fitFOV

Number

How much of field-of-view, in degrees, that a target Entity or its AABB should fill the canvas when calling flyTo or CameraFlightAnimation/jumpTo:method.

Fires a fitFOV event on change.

Default: 45

geometry

renderer.Geometry

Geometry render state.

id

String final

Unique ID for this Component within its parent Scene.

isDefault

Boolean

Indicates whether this is one of the Scene's built-in Components.

json

JSON final

JSON object containing the state of this Component.

layer

renderer.Layer

Render state for an effects layer.

lights

renderer.Lights

Lights render state.

material

renderer.Material

Material render state.

metadata

Object

Arbitrary, user-defined metadata on this component.

modelTransform

renderer.Transform

Modelling transform render state.

modes

renderer.Modes

Modes render state.

projTransform

renderer.Transform

Projection transform render state.

scene

Scene final

The parent Scene that contains this Component.

shader

renderer.Shader

Custom shader render state.

shaderParams

renderer.Shader

Render state providing custom shader params.

stage

renderer.Layer

Render state for an effects pipeline stage.

stationary

renderer.Stationary

Stationary render state.

string

String final

Inherited from Component but overwritten in src/component.js:1058

String containing the serialized JSON state of this Component.

superTypes

Array of String final

An array of strings that indicates the chain of super-types within this component's inheritance hierarchy.

For example, if this component is a Rotate, which extends Transform, which in turn extends Component, then this property will have the value:

["xeogl.Component", "xeogl.Transform"]
                    

Note that the chain is ordered downwards in the hierarchy, ie. from super-class down towards sub-class.

trail

Boolean

When true, will cause this CameraFlightAnimation to point the camera in the direction that it is travelling.

Fires a trail event on change.

Default: false

type

String final

JavaScript class name for this Component.

viewport

renderer.Viewport

Viewport render state.

viewTransform

renderer.Transform

View transform render state.

visibility

renderer.Visibility

Visibility render state.

Events

camera

Fired whenever this CameraFlightAnimation's camera property changes.

Event Payload:

  • value Object

    The property's new value

destroyed

Fired when this Component is destroyed.

duration

Fired whenever this CameraFlightAnimation's duration property changes.

Event Payload:

  • value Number

    The property's new value

fit

Fired whenever this CameraFlightAnimation's fit property changes.

Event Payload:

  • value Object

    The property's new value

fitFOV

Fired whenever this CameraFlightAnimation's fitFOV property changes.

Event Payload:

  • value Number

    The property's new value

trail

Fired whenever this CameraFlightAnimation's trail property changes.

Event Payload:

  • value Object

    The property's new value