Geometry
A Geometry defines a mesh for attached Meshes.
Usage
Geometry compression
Geometries may be automatically quantized to reduce memory and GPU bus usage. Usually, geometry attributes such as positions and normals are stored as 32-bit floating-point numbers. Quantization compresses those attributes to 16-bit integers represented on a scale between the minimum and maximum values. Decompression is then done on the GPU, via a simple matrix multiplication in the vertex shader.
Disabling
Since each normal vector is oct-encoded into two 8-bit unsigned integers, this can cause them to lose precision, which may affect the accuracy of any operations that rely on them being perfectly perpendicular to their surfaces. In such cases, you may need to disable compression for your geometries and models:
// Disable geometry compression when loading a Model
var model = new xeogl.GLTFModel({
src: "models/gltf/modern_office/scene.gltf",
quantizeGeometry: false // Default is true
});
// Disable compression when creating a Geometry
var mesh = new xeogl.Mesh({
geometry: new xeogl.TeapotGeometry({
quantized: false // Default is false
}),
material: new xeogl.PhongMaterial({
diffuse: [0.2, 0.2, 1.0]
})
});
Geometry batching
Geometries are automatically combined into the same vertex buffer objects (VBOs) so that we reduce the number of VBO binds done by WebGL on each frame. VBO binds are expensive, so this really makes a difference when we have large numbers of Meshes that share similar Materials (as is often the case in CAD rendering).
Disabling
Since combined VBOs need to be rebuilt whenever we destroy a Geometry, we can disable this optimization for individual Models and Geometries when we know that we'll be continually creating and destroying them.
// Disable VBO combination for a GLTFModel
var model = new xeogl.GLTFModel({
src: "models/gltf/modern_office/scene.gltf",
combinedGeometry: false // Default is true
});
// Disable VBO combination for an individual Geometry
var mesh = new xeogl.Mesh({
geometry: new xeogl.TeapotGeometry({
combined: false // Default is false
}),
material: new xeogl.PhongMaterial({
diffuse: [0.2, 0.2, 1.0]
})
});
Constructor
Geometry
-
[owner]
-
[cfg]
Parameters:
-
[owner]
Component optionalOwner component. When destroyed, the owner will destroy this component as well. Creates this component within the default Scene when omitted.
-
[cfg]
optionalConfigs
-
[id]
String optionalOptional ID, unique among all components in the parent Scene, generated automatically when omitted.
-
[meta]
String:Object optionalOptional map of user-defined metadata to attach to this Geometry.
-
[primitive="triangles"]
String optionalThe primitive type. Accepted values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'.
-
[positions]
Array of Number optionalPositions array.
-
[normals]
Array of Number optionalVertex normal vectors array.
-
[uv]
Array of Number optionalUVs array.
-
[colors]
Array of Number optionalVertex colors.
-
[indices]
Array of Number optionalIndices array.
-
[autoVertexNormals=false]
Boolean optionalSet true to automatically generate normal vectors from the positions and indices, if those are supplied.
-
[quantized=false]
Boolean optionalStores positions, colors, normals and UVs in quantized and oct-encoded formats for reduced memory footprint and GPU bus usage.
-
[combined=false]
Boolean optionalCombines positions, colors, normals and UVs into the same WebGL vertex buffers with other Geometries, in order to reduce the number of buffer binds performed per frame.
-
[edgeThreshold=2]
Number optionalWhen a Mesh renders this Geometry as wireframe, this indicates the threshold angle (in degrees) between the face normals of adjacent triangles below which the edge is discarded.
-
Index
Properties
Methods
create
-
[cfg]
Convenience method for creating a Component within this Component's Scene.
The method is given a component configuration, like so:
var material = myComponent.create({
type: "xeogl.PhongMaterial",
diffuse: [1,0,0],
specular: [1,1,0]
}, "myMaterial");
Parameters:
-
[cfg]
optionalConfiguration for the component instance.
Returns:
destroy
()
Destroys this component.
Fires a destroyed event on this Component.
Automatically disassociates this component from other components, causing them to fall back on any defaults that this component overrode on them.
TODO: describe effect with respect to #create
error
-
message
Logs an error for this component to the JavaScript console.
The console message will have this format: [ERROR] [<component type> =<component id>: <message>
Also fires the message as an error event on the parent Scene.
Parameters:
-
message
StringThe message to log
fire
-
event
-
value
-
[forget=false]
Fires an event on this component.
Notifies existing subscribers to the event, optionally retains the event to give to any subsequent notifications on the event as they are made.
Parameters:
-
event
StringThe event type name
-
value
ObjectThe event parameters
-
[forget=false]
Boolean optionalWhen true, does not retain for subsequent subscribers
hasSubs
-
event
Returns true if there are any subscribers to the given event on this component.
Parameters:
-
event
StringThe event
Returns:
True if there are any subscribers to the given event on this component.
isType
-
type
Tests if this component is of the given type, or is a subclass of the given type.
The type may be given as either a string or a component constructor.
This method works by walking up the inheritance type chain, which this component provides in property Component/superTypes:property, returning true as soon as one of the type strings in the chain matches the given type, of false if none match.
Examples:
var myRotate = new xeogl.Rotate({ ... });
myRotate.isType(xeogl.Component); // Returns true for all xeogl components
myRotate.isType("xeogl.Component"); // Returns true for all xeogl components
myRotate.isType(xeogl.Rotate); // Returns true
myRotate.isType(xeogl.Transform); // Returns true
myRotate.isType("xeogl.Transform"); // Returns true
myRotate.isType(xeogl.Mesh); // Returns false, because xeogl.Rotate does not (even indirectly) extend xeogl.Mesh
Parameters:
-
type
String | FunctionComponent type to compare with, eg "xeogl.PhongMaterial", or a xeogl component constructor.
Returns:
True if this component is of given type or is subclass of the given type.
log
-
message
Logs a console debugging message for this component.
The console message will have this format: [LOG] [<component type> <component id>: <message>
Parameters:
-
message
StringThe message to log
off
-
subId
Cancels an event subscription that was previously made with Component#on() or Component#once().
Parameters:
-
subId
StringPublication subId
on
-
event
-
callback
-
[scope=this]
Subscribes to an event on this component.
The callback is be called with this component as scope.
Parameters:
-
event
StringThe event
-
callback
FunctionCalled fired on the event
-
[scope=this]
Object optionalScope for the callback
Returns:
Handle to the subscription, which may be used to unsubscribe with {@link #off}.
once
-
event
-
callback
-
[scope=this]
Subscribes to the next occurrence of the given event, then un-subscribes as soon as the event is subIdd.
This is equivalent to calling Component#on(), and then calling Component#off() inside the callback function.
Parameters:
-
event
StringData event to listen to
-
callback
Function(data)Called when fresh data is available at the event
-
[scope=this]
Object optionalScope for the callback
Properties
aabb
Float32Array
final
Local-space axis-aligned 3D boundary (AABB) of this geometry.
The AABB is represented by a six-element Float32Array containing the min/max extents of the
axis-aligned volume, ie. [xmin, ymin,zmin,xmax,ymax, zmax]
.
colors
Float32Array
The Geometry's vertex colors.
Default: null
combined
Boolean
final
Indicates if this Geometry is combined.
Combination is an internally-performed optimization which combines positions, colors, normals and UVs into the same WebGL vertex buffers with other Geometries, in order to reduce the number of buffer binds performed per frame.
Default: false
destroyed
Boolean
True as soon as this Component has been destroyed
indices
Uint16Array | Uint32Array
final
The Geometry's indices.
If xeogl.WEBGL_INFO.SUPPORTED_EXTENSIONS["OES_element_index_uint"]
is true, then this can be
a Uint32Array
, otherwise it needs to be a Uint16Array
.
Default: null
model
Model
final
The Model which contains this Component, if any.
Will be null if this Component is not in a Model.
normals
Float32Array
The Geometry's vertex normals.
Default: null
obb
Float32Array
final
Local-space oriented 3D boundary (OBB) of this geometry.
The OBB is represented by a 32-element Float32Array containing the eight vertices of the box, where each vertex is a homogeneous coordinate having [x,y,z,w] elements.
positions
Float32Array
The Geometry's vertex positions.
Default: null
primitive
String
The Geometry's primitive type.
Valid types are: 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'.
Default: "triangles"
quantized
Boolean
final
Indicates if this Geometry is quantized.
Compression is an internally-performed optimization which stores positions, colors, normals and UVs in quantized and oct-encoded formats for reduced memory footprint and GPU bus usage.
Quantized geometry may not be updated.
Default: false
type
String
final
JavaScript class name for this Component.
For example: "xeogl.AmbientLight", "xeogl.MetallicMaterial" etc.
uv
Float32Array
The Geometry's UV coordinates.
Default: null