Component
The Component class is the base class for all xeogl components.
Usage
Component IDs
Every Component has an ID that's unique within the parent Scene. xeogl generates the IDs automatically by default, however you can also specify them yourself. In the example below, we're creating a scene comprised of Scene, Material, Geometry and Mesh components, while letting xeogl generate its own ID for the Geometry:
// The Scene is a Component too
var scene = new xeogl.Scene({
id: "myScene"
});
var material = new xeogl.PhongMaterial(scene, {
id: "myMaterial"
});
var geometry = new xeogl.Geometry(scene, {
id: "myGeometry"
});
// Let xeogl automatically generate the ID for our Mesh
var mesh = new xeogl.Mesh(scene, {
material: material,
geometry: geometry
});
We can then find those components like this:
// Find the Scene
var theScene = xeogl.scenes["myScene"];
// Find the Material
var theMaterial = theScene.components["myMaterial"];
// Find all PhongMaterials in the Scene
var phongMaterials = theScene.types["xeogl.PhongMaterial"];
// Find our Material within the PhongMaterials
var theMaterial = phongMaterials["myMaterial"];
Component inheritance
TODO
All xeogl components are (at least indirect) subclasses of the Component base type.
For most components, you can get the name of its class via its type property:
var type = theMaterial.type; // "xeogl.PhongMaterial"
You can also test if a component implements or extends a given component class, like so:
// Evaluates true:
var isComponent = theMaterial.isType("xeogl.Component");
// Evaluates true:
var isMaterial = theMaterial.isType("xeogl.Material");
// Evaluates true:
var isPhongMaterial = theMaterial.isType("xeogl.PhongMaterial");
// Evaluates false:
var isMetallicMaterial = theMaterial.isType("xeogl.MetallicMaterial");
Note that the chain is ordered downwards in the hierarchy, ie. from super-class down towards sub-class.
Metadata
You can set optional metadata on your Components, which can be anything you like. These are intended to help manage your components within your application code or content pipeline. You could use metadata to attach authoring or version information, like this:
// Scene with authoring metadata
var scene = new xeogl.Scene({
id: "myScene",
meta: {
title: "My bodacious 3D scene",
author: "@xeographics",
date: "February 30 2018"
}
});
// Material with descriptive metadata
var material = new xeogl.PhongMaterial(scene, {
id: "myMaterial",
diffuse: [1, 0, 0],
meta: {
description: "Bright red color with no textures",
version: "0.1",
foo: "bar"
}
});
Logging
Components have methods to log ID-prefixed messages to the JavaScript console:
material.log("Everything is fine, situation normal.");
material.warn("Wait, whats that red light?");
material.error("Aw, snap!");
The logged messages will look like this in the console:
[LOG] myMaterial: Everything is fine, situation normal.
[WARN] myMaterial: Wait, whats that red light..
[ERROR] myMaterial: Aw, snap!
Destruction
Get notification of destruction directly on the Components:
material.on("destroyed", function() {
this.log("Component was destroyed: " + this.id);
});
Or get notification of destruction of any Component within its Scene, indiscriminately:
scene.on("componentDestroyed", function(component) {
this.log("Component was destroyed: " + component.id);
});
Then destroy a component like this:
material.destroy();
Creating custom Components
Subclassing a Component to create a new xeogl.ColoredTorus
type:
class ColoredTorus extends xeogl.Component{
get type() {
return "ColoredTorus";
}
constructor(scene=null, cfg) { // Constructor
super(scene. cfg);
this._torus = new xeogl.Mesh({
geometry: new xeogl.TorusGeometry({radius: 2, tube: .6}),
material: new xeogl.MetallicMaterial({
baseColor: [1.0, 0.5, 0.5],
roughness: 0.4,
metallic: 0.1
})
});
this.color = cfg.color;
},
set color(color) {
this._torus.material.baseColor = color;
}
get color() {
return this._torus.material.baseColor;
}
destroy() {
super.destroy();
this._torus.geometry.destroy();
this._torus.material.destroy();
this._torus.destroy();
}
};
Examples
Constructor
Component
-
[owner]
-
[cfg]
Parameters:
-
[owner]
Component optionalOwner component. When destroyed, the owner will destroy this component as well. Creates this component within the default Scene when omitted.
-
[cfg]
optionalDepthBuf configuration
-
[id]
String optionalOptional ID, unique among all components in the parent Scene, generated automatically when omitted.
-
[meta]
String:Object optionalOptional map of user-defined metadata to attach to this Component.
-
Index
Events
Methods
create
-
[cfg]
Convenience method for creating a Component within this Component's Scene.
The method is given a component configuration, like so:
var material = myComponent.create({
type: "xeogl.PhongMaterial",
diffuse: [1,0,0],
specular: [1,1,0]
}, "myMaterial");
Parameters:
-
[cfg]
optionalConfiguration for the component instance.
Returns:
destroy
()
Destroys this component.
Fires a destroyed event on this Component.
Automatically disassociates this component from other components, causing them to fall back on any defaults that this component overrode on them.
TODO: describe effect with respect to #create
error
-
message
Logs an error for this component to the JavaScript console.
The console message will have this format: [ERROR] [<component type> =<component id>: <message>
Also fires the message as an error event on the parent Scene.
Parameters:
-
message
StringThe message to log
fire
-
event
-
value
-
[forget=false]
Fires an event on this component.
Notifies existing subscribers to the event, optionally retains the event to give to any subsequent notifications on the event as they are made.
Parameters:
-
event
StringThe event type name
-
value
ObjectThe event parameters
-
[forget=false]
Boolean optionalWhen true, does not retain for subsequent subscribers
hasSubs
-
event
Returns true if there are any subscribers to the given event on this component.
Parameters:
-
event
StringThe event
Returns:
True if there are any subscribers to the given event on this component.
isType
-
type
Tests if this component is of the given type, or is a subclass of the given type.
The type may be given as either a string or a component constructor.
This method works by walking up the inheritance type chain, which this component provides in property Component/superTypes:property, returning true as soon as one of the type strings in the chain matches the given type, of false if none match.
Examples:
var myRotate = new xeogl.Rotate({ ... });
myRotate.isType(xeogl.Component); // Returns true for all xeogl components
myRotate.isType("xeogl.Component"); // Returns true for all xeogl components
myRotate.isType(xeogl.Rotate); // Returns true
myRotate.isType(xeogl.Transform); // Returns true
myRotate.isType("xeogl.Transform"); // Returns true
myRotate.isType(xeogl.Mesh); // Returns false, because xeogl.Rotate does not (even indirectly) extend xeogl.Mesh
Parameters:
-
type
String | FunctionComponent type to compare with, eg "xeogl.PhongMaterial", or a xeogl component constructor.
Returns:
True if this component is of given type or is subclass of the given type.
log
-
message
Logs a console debugging message for this component.
The console message will have this format: [LOG] [<component type> <component id>: <message>
Parameters:
-
message
StringThe message to log
off
-
subId
Cancels an event subscription that was previously made with Component#on() or Component#once().
Parameters:
-
subId
StringPublication subId
on
-
event
-
callback
-
[scope=this]
Subscribes to an event on this component.
The callback is be called with this component as scope.
Parameters:
-
event
StringThe event
-
callback
FunctionCalled fired on the event
-
[scope=this]
Object optionalScope for the callback
Returns:
Handle to the subscription, which may be used to unsubscribe with {@link #off}.
once
-
event
-
callback
-
[scope=this]
Subscribes to the next occurrence of the given event, then un-subscribes as soon as the event is subIdd.
This is equivalent to calling Component#on(), and then calling Component#off() inside the callback function.
Parameters:
-
event
StringData event to listen to
-
callback
Function(data)Called when fresh data is available at the event
-
[scope=this]
Object optionalScope for the callback
Properties
destroyed
Boolean
True as soon as this Component has been destroyed
model
Model
final
The Model which contains this Component, if any.
Will be null if this Component is not in a Model.
type
String
final
JavaScript class name for this Component.
For example: "xeogl.AmbientLight", "xeogl.MetallicMaterial" etc.
Events
destroyed
Fired when this Component is destroyed.