StereoEffect
A StereoEffect sets up a stereo view for its Scene.
Overview
- Based on technique described in this article by Paul Bourke.
Examples
Usage
Stereo view of an Mesh using the Scene's default Camera and Viewport:
// Both the Mesh and the StereoEffect use their Scene's default Camera and Viewport
var mesh = new xeogl.Mesh({
geometry: new xeogl.TorusGeometry()
});
var stereoEffect = new xeogl.StereoEffect({
fov: 45, // Default
active: true // Default
});
Constructor
StereoEffect
-
[scene]
-
[cfg]
Parameters:
-
[scene]
Scene optional -
[cfg]
optionalConfigs
-
[id]
String optionalOptional ID, unique among all components in the parent Scene, generated automatically when omitted.
-
[meta]
String:Object optionalOptional map of user-defined metadata to attach to this StereoEffect.
-
[fov=45]
optionalField-of-view angle in degrees.
-
[active=true]
Boolean optionalWhether or not this StereoEffect is active.
-
Index
Methods
Properties
- aabb
- aabbVisible
- active
- billboard
- castShadow
- center
- childIDs
- childMap
- children
- clippable
- collidable
- colorize
- culled
- destroyed
- edgeMaterial
- edges
- entityType
- fov
- geometry
- ghosted
- ghostMaterial
- guid
- highlighted
- highlightMaterial
- id
- layer
- material
- matrix
- metadata
- model
- numChildren
- opacity
- outlined
- outlineMaterial
- parent
- pickable
- position
- quaternion
- receiveShadow
- rotation
- scale
- scene
- selected
- selectedMaterial
- stationary
- type
- visible
- worldMatrix
- worldNormalMatrix
- worldPositions
Methods
create
-
[cfg]
Convenience method for creating a Component within this Component's Scene.
The method is given a component configuration, like so:
var material = myComponent.create({
type: "xeogl.PhongMaterial",
diffuse: [1,0,0],
specular: [1,1,0]
}, "myMaterial");
Parameters:
-
[cfg]
optionalConfiguration for the component instance.
Returns:
destroy
()
Destroys this component.
Fires a destroyed event on this Component.
Automatically disassociates this component from other components, causing them to fall back on any defaults that this component overrode on them.
TODO: describe effect with respect to #create
error
-
message
Logs an error for this component to the JavaScript console.
The console message will have this format: [ERROR] [<component type> =<component id>: <message>
Also fires the message as an error event on the parent Scene.
Parameters:
-
message
StringThe message to log
fire
-
event
-
value
-
[forget=false]
Fires an event on this component.
Notifies existing subscribers to the event, optionally retains the event to give to any subsequent notifications on the event as they are made.
Parameters:
-
event
StringThe event type name
-
value
ObjectThe event parameters
-
[forget=false]
Boolean optionalWhen true, does not retain for subsequent subscribers
hasSubs
-
event
Returns true if there are any subscribers to the given event on this component.
Parameters:
-
event
StringThe event
Returns:
True if there are any subscribers to the given event on this component.
isType
-
type
Tests if this component is of the given type, or is a subclass of the given type.
The type may be given as either a string or a component constructor.
This method works by walking up the inheritance type chain, which this component provides in property Component/superTypes:property, returning true as soon as one of the type strings in the chain matches the given type, of false if none match.
Examples:
var myRotate = new xeogl.Rotate({ ... });
myRotate.isType(xeogl.Component); // Returns true for all xeogl components
myRotate.isType("xeogl.Component"); // Returns true for all xeogl components
myRotate.isType(xeogl.Rotate); // Returns true
myRotate.isType(xeogl.Transform); // Returns true
myRotate.isType("xeogl.Transform"); // Returns true
myRotate.isType(xeogl.Mesh); // Returns false, because xeogl.Rotate does not (even indirectly) extend xeogl.Mesh
Parameters:
-
type
String | FunctionComponent type to compare with, eg "xeogl.PhongMaterial", or a xeogl component constructor.
Returns:
True if this component is of given type or is subclass of the given type.
log
-
message
Logs a console debugging message for this component.
The console message will have this format: [LOG] [<component type> <component id>: <message>
Parameters:
-
message
StringThe message to log
off
-
subId
Cancels an event subscription that was previously made with Component#on() or Component#once().
Parameters:
-
subId
StringPublication subId
on
-
event
-
callback
-
[scope=this]
Subscribes to an event on this component.
The callback is be called with this component as scope.
Parameters:
-
event
StringThe event
-
callback
FunctionCalled fired on the event
-
[scope=this]
Object optionalScope for the callback
Returns:
Handle to the subscription, which may be used to unsubscribe with {@link #off}.
once
-
event
-
callback
-
[scope=this]
Subscribes to the next occurrence of the given event, then un-subscribes as soon as the event is subIdd.
This is equivalent to calling Component#on(), and then calling Component#off() inside the callback function.
Parameters:
-
event
StringData event to listen to
-
callback
Function(data)Called when fresh data is available at the event
-
[scope=this]
Object optionalScope for the callback
removeChildren
()
Removes all children.
rotate
-
angle
Rotates about the given local axis by the given increment.
Parameters:
-
angle
NumberAngle increment in degrees.
rotateX
-
angle
Rotates about the local X-axis by the given increment.
Parameters:
-
angle
NumberAngle increment in degrees.
rotateY
-
angle
Rotates about the local Y-axis by the given increment.
Parameters:
-
angle
NumberAngle increment in degrees.
rotateZ
-
angle
Rotates about the local Z-axis by the given increment.
Parameters:
-
angle
NumberAngle increment in degrees.
translate
-
axis
-
distance
Translates along local space vector by the given increment.
Parameters:
-
axis
Float32ArrayNormalized local space 3D vector along which to translate.
-
distance
NumberDistance to translate along the vector.
translateX
-
distance
Translates along the local X-axis by the given increment.
Parameters:
-
distance
NumberDistance to translate along the X-axis.
Properties
aabb
Float32Array
final
World-space 3D axis-aligned bounding box (AABB).
Represented by a six-element Float32Array containing the min/max extents of the
axis-aligned volume, ie. [xmin, ymin,zmin,xmax,ymax, zmax]
.
aabbVisible
Boolean
Indicates if the 3D World-space axis-aligned bounding box (AABB) is visible.
Default: false
active
Boolean
Flag which indicates whether this StereoEffect is active or not.
Default: true
billboard
String
final
Indicates the billboarding behaviour.
Options are:
- "none" - (default) - No billboarding.
- "spherical" - Mesh is billboarded to face the viewpoint, rotating both vertically and horizontally.
- "cylindrical" - Mesh is billboarded to face the viewpoint, rotating only about its vertically axis. Use this mode for things like trees on a landscape.
Default: "none"
castShadow
Boolean
Indicates if casting shadows.
Default: true
center
Float32Array
final
World-space 3D center.
clippable
Boolean
Indicates if clippable.
When false, the Scene's Clips will have no effect on the Mesh.
Default: true
collidable
Boolean
Indicates if included in boundary calculations.
When false, this Mesh will not be included in the bounding boxes provided by parent components (
Default: true
colorize
Float32Array
RGB colorize color, multiplies by the rendered fragment colors.
Default: [1.0, 1.0, 1.0]
culled
Boolean
Default: false
destroyed
Boolean
True as soon as this Component has been destroyed
edges
Boolean
Indicates if edges are shown.
The edges appearance is configured by edgeMaterial.
Default: false
entityType
String
final
Optional entity classification when using within a semantic data model.
See the Object documentation on "Applying a semantic data model" for usage.
Default: null
fov
Number
Field-of-view angle in degrees.
Default: 45
ghosted
Boolean
Indicates if ghosted.
The ghosted appearance is configured by ghostMaterial.
Each ghosted Mesh is registered in its Scene's ghostedEntities map when its entityType is set to a value.
Default: false
guid
String
final
Globally unique identifier.
This is unique not only within the Scene, but throughout the entire universe.
Only defined when given to the constructor.
highlighted
Boolean
Indicates if highlighted.
The highlight appearance is configured by highlightMaterial.
Each highlighted Mesh is registered in its Scene's highlightedEntities map when its entityType is set to a value.
Default: false
layer
Number
The rendering order.
This can be set on multiple transparent Meshes, to make them render in a specific order for correct alpha blending.
Default: 0
material
Material
final
Defines appearance when rendering normally, ie. when not ghosted, highlighted or selected.
matrix
Float32Array
Local matrix.
Default: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]
model
Model
final
The Model which contains this Component, if any.
Will be null if this Component is not in a Model.
opacity
Number
Opacity factor, multiplies by the rendered fragment alpha.
This is a factor in range [0..1]
.
Default: 1.0
outlined
Boolean
Indicates if rendered with an outline.
The outline appearance is configured by outlineMaterial.
Default: false
parent
Group
The parent.
The parent Group may also be set by passing the Object to the Group/Model's Group/addChild:method method.
pickable
Boolean
Indicates if pickable.
When false, the Mesh will never be picked by calls to the Scene pick() method, and picking will happen as "through" the Mesh, to attempt to pick whatever lies on the other side of it.
Default: true
position
Float32Array
Local translation.
Default: [0,0,0]
quaternion
Float32Array
Local rotation quaternion.
Default: [0,0,0, 1]
receiveShadow
Boolean
Indicates if receiving shadows.
Default: true
rotation
Float32Array
Local rotation, as Euler angles given in degrees, for each of the X, Y and Z axis.
Default: [0,0,0]
scale
Float32Array
Local scale.
Default: [1,1,1]
selected
Boolean
Indicates if selected.
The selected appearance is configured by selectedMaterial.
Each selected Mesh is registered in its Scene's selectedEntities map when its entityType is set to a value.
Default: false
stationary
Boolean
final
Indicates if the position is stationary.
When true, will disable the effect of Lookat translations for this Mesh, while still allowing it to rotate. This is useful for skybox Meshes.
Default: false
type
String
final
JavaScript class name for this Component.
For example: "xeogl.AmbientLight", "xeogl.MetallicMaterial" etc.
visible
Boolean
Indicates if visible.
The Mesh is only rendered when visible is true and culled is false.
Each visible Mesh is registered in the Scene's visibleEntities map when its entityType is set to a value.
Default: true
worldMatrix
Float32Array
The World matrix.
worldNormalMatrix
Float32Array
This World normal matrix.
Default: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]
worldPositions
Float32Array
final
World-space 3D vertex positions.
These are internally generated on-demand and cached. To free the cached vertex World positions when you're done with them, set this property to null or undefined.
Events
destroyed
Fired when this Component is destroyed.
picked
Fired when this Mesh is picked via a call to Scene#pick().
The event parameters will be the hit result returned by the Scene#pick() method.