API Docs for:

Skybox

A Skybox is a textured box that does not translate with respect to the Lookat, to a provide the appearance of a background for associated Meshes.

Examples

Usage

In the example below we're going to create twenty randomly-positioned and colored Meshes and wrap them in a Skybox. The Skybox will use the texture image shown below, and the result will appear like the screen capture shown above.

// A bunch of random cube Meshes

// Share this BoxGeometry among the Meshes
var boxGeometry = new BoxGeometry();

for (var i = 0; i < 20; i++) {
       new xeogl.Mesh({
           geometry: boxGeometry,
           transform: new xeogl.Translate({
               xyz: [
                   Math.random() * 15 - 7,
                   Math.random() * 15 - 7,
                   Math.random() * 15 - 7
               ]
           }),
           material: new xeogl.PhongMaterial({
               diffuse: [
                   Math.random(),
                   Math.random(),
                   Math.random()
               ]
           })
       });
   }

// A Skybox that wraps our Meshes in a cloudy background
var skybox = new xeogl.Skybox({
       src: "textures/skybox/miramarClouds.jpg",
       size: 1000 // Default
   });

// Get the default Scene off the Skybox
var scene = skybox.scene;

// Move the camera back a bit
scene.camera.eye = [0, 0, -30];

// Slowly orbit the camera on each frame
scene.on("tick", function () {
        scene.camera.orbitYaw(0.2);
    });

Constructor

Skybox

(
  • [scene]
  • [cfg]
)

Parameters:

  • [scene] Scene optional

    Parent Scene, creates this Skybox within the default Scene when omitted

  • [cfg] optional

    Skybox configuration

    • [id] String optional

      Optional ID, unique among all components in the parent Scene, generated automatically when omitted.

    • [meta] String:Object optional

      Optional map of user-defined metadata to attach to this Skybox.

    • [src=[null] String optional

      Path to skybox texture

    • [encoding="linear"] String optional

      Texture encoding format. See the encoding property for more info.

    • [size=1000] Number optional

      Size of this Skybox, given as the distance from the center at [0,0,0] to each face.

    • [active=true] Boolean optional

      True when this Skybox is visible.

Methods

create

(
  • [cfg]
)

Convenience method for creating a Component within this Component's Scene.

The method is given a component configuration, like so:

var material = myComponent.create({
     type: "xeogl.PhongMaterial",
     diffuse: [1,0,0],
     specular: [1,1,0]
}, "myMaterial");

Parameters:

  • [cfg] optional

    Configuration for the component instance.

Returns:

:

destroy

()

Destroys this component.

Fires a destroyed event on this Component.

Automatically disassociates this component from other components, causing them to fall back on any defaults that this component overrode on them.

TODO: describe effect with respect to #create

error

(
  • message
)

Logs an error for this component to the JavaScript console.

The console message will have this format: [ERROR] [<component type> =<component id>: <message>

Also fires the message as an error event on the parent Scene.

Parameters:

  • message String

    The message to log

fire

(
  • event
  • value
  • [forget=false]
)

Fires an event on this component.

Notifies existing subscribers to the event, optionally retains the event to give to any subsequent notifications on the event as they are made.

Parameters:

  • event String

    The event type name

  • value Object

    The event parameters

  • [forget=false] Boolean optional

    When true, does not retain for subsequent subscribers

hasSubs

(
  • event
)
Boolean

Returns true if there are any subscribers to the given event on this component.

Parameters:

  • event String

    The event

Returns:

Boolean:

True if there are any subscribers to the given event on this component.

isType

(
  • type
)
Boolean

Tests if this component is of the given type, or is a subclass of the given type.

The type may be given as either a string or a component constructor.

This method works by walking up the inheritance type chain, which this component provides in property Component/superTypes:property, returning true as soon as one of the type strings in the chain matches the given type, of false if none match.

Examples:

var myRotate = new xeogl.Rotate({ ... });

myRotate.isType(xeogl.Component); // Returns true for all xeogl components
myRotate.isType("xeogl.Component"); // Returns true for all xeogl components
myRotate.isType(xeogl.Rotate); // Returns true
myRotate.isType(xeogl.Transform); // Returns true
myRotate.isType("xeogl.Transform"); // Returns true
myRotate.isType(xeogl.Mesh); // Returns false, because xeogl.Rotate does not (even indirectly) extend xeogl.Mesh

Parameters:

  • type String | Function

    Component type to compare with, eg "xeogl.PhongMaterial", or a xeogl component constructor.

Returns:

Boolean:

True if this component is of given type or is subclass of the given type.

log

(
  • message
)

Logs a console debugging message for this component.

The console message will have this format: [LOG] [<component type> <component id>: <message>

Also fires the message as a log event on the parent Scene.

Parameters:

  • message String

    The message to log

off

(
  • subId
)

Cancels an event subscription that was previously made with Component#on() or Component#once().

Parameters:

  • subId String

    Publication subId

on

(
  • event
  • callback
  • [scope=this]
)
String

Subscribes to an event on this component.

The callback is be called with this component as scope.

Parameters:

  • event String

    The event

  • callback Function

    Called fired on the event

  • [scope=this] Object optional

    Scope for the callback

Returns:

String:

Handle to the subscription, which may be used to unsubscribe with {@link #off}.

once

(
  • event
  • callback
  • [scope=this]
)

Subscribes to the next occurrence of the given event, then un-subscribes as soon as the event is subIdd.

This is equivalent to calling Component#on(), and then calling Component#off() inside the callback function.

Parameters:

  • event String

    Data event to listen to

  • callback Function(data)

    Called when fresh data is available at the event

  • [scope=this] Object optional

    Scope for the callback

warn

(
  • message
)

Logs a warning for this component to the JavaScript console.

The console message will have this format: [WARN] [<component type> =<component id>: <message>

Also fires the message as a warn event on the parent Scene.

Parameters:

  • message String

    The message to log

Properties

active

Boolean

Indicates whether this Skybox is visible or not.

Fires a active event on change.

Default: false

destroyed

Boolean

True as soon as this Component has been destroyed

id

String final

Unique ID for this Component within its parent Scene.

metadata

Object

Arbitrary, user-defined metadata on this component.

model

Model final

The Model which contains this Component, if any.

Will be null if this Component is not in a Model.

scene

Scene final

The parent Scene that contains this Component.

size

Number

Size of this Skybox, given as the distance from the center at [0,0,0] to each face.

Fires an size event on change.

Default: 1000

type

String final

JavaScript class name for this Component.

For example: "xeogl.AmbientLight", "xeogl.MetallicMaterial" etc.

Events

active

Fired whenever this Skybox's active property changes.

Event Payload:

  • value Boolean

    The property's new value

destroyed

Fired when this Component is destroyed.

size

Fired whenever this Skybox's size property changes.

Event Payload:

  • value Array of Number

    The property's new value