API Docs for:

File: /home/lindsay/xeolabs/xeogl-next/xeogl/examples/js/skyboxes/skybox.js

/**
 A **Skybox** is a textured box that does not translate with respect to the
 {{#crossLink "Lookat"}}viewing transform{{/crossLink}}, to a provide the appearance of a background
 for associated {{#crossLink "Meshes"}}Meshes{{/crossLink}}.

 <a href="../../examples/#skyboxes_skybox"><img src="http://i.giphy.com/3o7TKIBOOCEC5gJ224.gif"></img></a>

 ## Examples

 <ul>
 <li>[Basic Skybox](../../examples/#skyboxes_skybox)</li>
 <li>[Custom Skybox](../../examples/#skyboxes_skybox_custom)</li>
 </ul>

 ## Usage

 In the example below we're going to create twenty randomly-positioned and colored {{#crossLink "Mesh"}}Meshes{{/crossLink}}
 and wrap them in a Skybox. The Skybox will use the texture image shown below, and the result will appear like the screen capture shown above.

 <img src="../../assets/images/skyboxMiramarClouds.jpg">

 ````javascript
 // A bunch of random cube Meshes

 // Share this BoxGeometry among the Meshes
 var boxGeometry = new BoxGeometry();

 for (var i = 0; i < 20; i++) {
        new xeogl.Mesh({
            geometry: boxGeometry,
            transform: new xeogl.Translate({
                xyz: [
                    Math.random() * 15 - 7,
                    Math.random() * 15 - 7,
                    Math.random() * 15 - 7
                ]
            }),
            material: new xeogl.PhongMaterial({
                diffuse: [
                    Math.random(),
                    Math.random(),
                    Math.random()
                ]
            })
        });
    }

 // A Skybox that wraps our Meshes in a cloudy background
 var skybox = new xeogl.Skybox({
        src: "textures/skybox/miramarClouds.jpg",
        size: 1000 // Default
    });

 // Get the default Scene off the Skybox
 var scene = skybox.scene;

 // Move the camera back a bit
 scene.camera.eye = [0, 0, -30];

 // Slowly orbit the camera on each frame
 scene.on("tick", function () {
         scene.camera.orbitYaw(0.2);
     });
 ````

 @class Skybox
 @module xeogl
 @submodule skyboxes
 @constructor
 @param [scene] {Scene} Parent {{#crossLink "Scene"}}Scene{{/crossLink}}, creates this Skybox within the
 default {{#crossLink "Scene"}}Scene{{/crossLink}} when omitted
 @param [cfg] {*} Skybox configuration
 @param [cfg.id] {String} Optional ID, unique among all components in the parent {{#crossLink "Scene"}}Scene{{/crossLink}}, generated automatically when omitted.
 @param [cfg.meta] {String:Object} Optional map of user-defined metadata to attach to this Skybox.
 @param [cfg.src=[null]] {String} Path to skybox texture
 @param [cfg.encoding="linear"] {String} Texture encoding format.  See the {{#crossLink "Texture/encoding:property"}}{{/crossLink}} property for more info.
 @param [cfg.size=1000] {Number} Size of this Skybox, given as the distance from the center at [0,0,0] to each face.
 @param [cfg.active=true] {Boolean} True when this Skybox is visible.
 @extends Component
 */
xeogl.Skybox = class xeoglSkyBox extends xeogl.Component {

    init(cfg) {

        super.init(cfg);

        this._skyboxMesh = new xeogl.Mesh(this, {

            geometry: new xeogl.Geometry(this, { // Box-shaped geometry
                primitive: "triangles",
                positions: [
                    1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, // v0-v1-v2-v3 front
                    1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, // v0-v3-v4-v5 right
                    1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, // v0-v5-v6-v1 top
                    -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, // v1-v6-v7-v2 left
                    -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, // v7-v4-v3-v2 bottom
                    1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, -1 // v4-v7-v6-v5 back
                ],
                uv: [
                    0.5, 0.6666, 0.25, 0.6666, 0.25, 0.3333, 0.5, 0.3333, 0.5, 0.6666, 0.5, 0.3333, 0.75, 0.3333, 0.75, 0.6666,
                    0.5, 0.6666, 0.5, 1, 0.25, 1, 0.25, 0.6666, 0.25, 0.6666, 0.0, 0.6666, 0.0, 0.3333, 0.25, 0.3333,
                    0.25, 0, 0.50, 0, 0.50, 0.3333, 0.25, 0.3333, 0.75, 0.3333, 1.0, 0.3333, 1.0, 0.6666, 0.75, 0.6666
                ],
                indices: [
                    0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11,
                    12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23
                ]
            }),
            scale: [2000, 2000, 2000], // Overridden when we initialize the 'size' property, below
            rotation: [0, -90, 0],
            material: new xeogl.PhongMaterial(this, {
                ambient: [0, 0, 0],
                diffuse: [0, 0, 0],
                specular: [0, 0, 0],
                emissive: [1, 1, 1],
                emissiveMap: new xeogl.Texture(this, {
                    src: cfg.src,
                    flipY: true,
                    encoding: cfg.encoding || "sRGB"
                }),
                backfaces: true // Show interior faces of our skybox geometry
            }),
            stationary: true,
            visible: false,
            pickable: false,
            collidable: false
        });

        this.size = cfg.size; // Sets 'xyz' property on the Mesh's Scale transform
        this.active = cfg.active;
    }


    /**
     * Size of this Skybox, given as the distance from the center at [0,0,0] to each face.
     *
     * Fires an {{#crossLink "Skybox/size:event"}}{{/crossLink}} event on change.
     *
     * @property size
     * @default 1000
     * @type {Number}
     */
    set size(value) {

        this._size = value || 1000;

        this._skyboxMesh.scale = [this._size, this._size, this._size];

        /**
         Fired whenever this Skybox's {{#crossLink "Skybox/size:property"}}{{/crossLink}} property changes.

         @event size
         @param value {Array of Number} The property's new value
         */
        this.fire("size", this._size);
    }

    get size() {
        return this._size;
    }


    /**
     Indicates whether this Skybox is visible or not.

     Fires a {{#crossLink "Skybox/active:event"}}{{/crossLink}} event on change.

     @property active
     @default false
     @type Boolean
     */
    set active(value) {

        this._skyboxMesh.visible = value;

        /**
         Fired whenever this Skybox's {{#crossLink "Skybox/active:property"}}{{/crossLink}} property changes.

         @event active
         @param value {Boolean} The property's new value
         */
        this.fire("active", this._skyboxMesh.visible);
    }

    get active() {
        return this._skyboxMesh.visible;
    }
};