File: /home/lindsay/xeolabs/xeogl-next/xeogl/src/lighting/reflectionMap.js
/**
A **ReflectionMap** specifies a cube texture reflection map.
## Usage
````javascript
new xeogl.ReflectionMap({
src: [
"textures/reflect/Uffizi_Gallery/Uffizi_Gallery_Radiance_PX.png",
"textures/reflect/Uffizi_Gallery/Uffizi_Gallery_Radiance_NX.png",
"textures/reflect/Uffizi_Gallery/Uffizi_Gallery_Radiance_PY.png",
"textures/reflect/Uffizi_Gallery/Uffizi_Gallery_Radiance_NY.png",
"textures/reflect/Uffizi_Gallery/Uffizi_Gallery_Radiance_PZ.png",
"textures/reflect/Uffizi_Gallery/Uffizi_Gallery_Radiance_NZ.png"
]
});
````
@class ReflectionMap
@module xeogl
@submodule lighting
@constructor
@param [owner] {Component} Owner component. When destroyed, the owner will destroy this component as well. Creates this component within the default {{#crossLink "Scene"}}{{/crossLink}} when omitted.
@param [cfg] {*} Configs
@param [cfg.id] {String} Optional ID for this ReflectionMap, unique among all components in the parent scene, generated automatically when omitted.
@param [cfg.meta] {String:Object} Optional map of user-defined metadata to attach to this ReflectionMap.
@param [cfg.src=null] {Array of String} Paths to six image files to load into this ReflectionMap.
@param [cfg.flipY=false] {Boolean} Flips this ReflectionMap's source data along its vertical axis when true.
@param [cfg.encoding="linear"] {String} Encoding format. See the {{#crossLink "ReflectionMap/encoding:property"}}{{/crossLink}} property for more info.
@extends Component
*/
import {CubeTexture} from './cubeTexture.js';
import {componentClasses} from "./../componentClasses.js";
const type = "xeogl.ReflectionMap";
class ReflectionMap extends CubeTexture {
/**
JavaScript class name for this Component.
For example: "xeogl.AmbientLight", "xeogl.MetallicMaterial" etc.
@property type
@type String
@final
*/
get type() {
return type;
}
init(cfg) {
super.init(cfg);
this.scene._lightsState.addReflectionMap(this._state);
this.scene._reflectionMapCreated(this);
}
destroy() {
super.destroy();
this.scene._reflectionMapDestroyed(this);
}
}
componentClasses[type] = ReflectionMap;
export{ReflectionMap};